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Final Fantasy Tactics Job Classes

Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dragoon Geomancer
Knight Mime Monk Mystic
Ninja Orator Samurai Squire
Summoner Thief Time Mage White Mage


Dragoon

A warrior who is skilled with the polearm. The job command Jump allows the dragoon to use soaring jumps to avoid being targeted before diving down to strike the enemy.
Dragoon Dragoon

Vital Statistics

Prerequisite Classes
Thief Level 4
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
34615★★★★ / ★★ / ★★★★★★★★ / ★★★ / ★★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Jump
Dragoon job command. Uses soaring jumps to avoid being targeted before diving down to strike the enemy. Units with higher speed will remain airborne for a shorter time.
Skill NameDescriptionHoriz. RangeVert. RangeSpeedPoints
Vertical Jump ±2Grants Jump a vertical range of 2 tiles.
Vertical Jump abilities do not stack; only the one with highest value is applied.
02Now100
Horizontal Jump +1Grants Jump a horizontal range of 2 tiles.
Horizontal Jump abilities do not stack; only the one with highest value is applied.
20Now150
Vertical Jump ±3Grants Jump a vertical range of 3 tiles.
Vertical Jump abilities do not stack; only the one with highest value is applied.
03Now250
Horizontal Jump +2Grants Jump a horizontal range of 3 tiles.
Horizontal Jump abilities do not stack; only the one with highest value is applied.
30Now350
Vertical Jump ±4Grants Jump a vertical range of 4 tiles.
Vertical Jump abilities do not stack; only the one with highest value is applied.
04Now400
Vertical Jump ±5Grants Jump a vertical range of 5 tiles.
Vertical Jump abilities do not stack; only the one with highest value is applied.
05Now550
Horizontal Jump +3Grants Jump a horizontal range of 4 tiles.
Horizontal Jump abilities do not stack; only the one with highest value is applied.
40Now550
Vertical Jump ±6Grants Jump a vertical range of 6 tiles.
Vertical Jump abilities do not stack; only the one with highest value is applied.
06Now700
Horizontal Jump +4Grants Jump a horizontal range of 5 tiles.
Horizontal Jump abilities do not stack; only the one with highest value is applied.
50Now800
Vertical Jump ±7Grants Jump a vertical range of 7 tiles.
Vertical Jump abilities do not stack; only the one with highest value is applied.
07Now1000
Horizontal Jump +7Grants Jump a horizontal range of 8 tiles.
Horizontal Jump abilities do not stack; only the one with highest value is applied.
80Now1100
Vertical Jump ±8Grants Jump a vertical range of 8 tiles.
Vertical Jump abilities do not stack; only the one with highest value is applied.
08Now1500
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionDragonheartUpon receiving a physical attack, grants Reraise to the unit.Physical Attack600
SupportEquip PolearmsAllows the unit to equip polearms, regardless of job.N/A400
MovementIgnore ElevationAllows the unit to move to tiles of any height, regardless of its jump attribute.N/A700

Subjective Analysis

Dragoons are your reward for surviving through the Thief class. They have high HP, can equip heavy armor, use Polearms with their two-panel range, and still have room for shields. Their Jump attacks take a long time to acquire and sometimes take too long to execute, but provide even more range. Overall, this class takes the tanking qualities of the Knight and gives it a helpful twist to make the tanking even more durable.

Jump is a great ability against enemies with mid-tier or lower Speed, and the best way to learn it is to skip all the lower level abilities and go straight for Horizontal Jump +7 and Vertical Jump ±8. Naturally, this takes a while, but once you have them, you don't need to learn the lesser ones. The downside to any Jump is that if the target moves before you land, you will miss and waste the turn as well as all the time spent in the air, and there's no way to check exactly in the turn list when a jump will land - you just have to learn how to feel it out with experience and generally plan to jump only when the target is not super-fast and has low CT. Ignore Elevation is also a great movement ability, allowing a character to move from and to any height. Some battles become completely broken with this ability, so while it might not be useful in every battle, it's a great movement ability to have in your back pocket on several of your favorite units for the times where it is.

Equipment

Types: Weapons Armor Headgear Shields



Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dragoon Geomancer
Knight Mime Monk Mystic
Ninja Orator Samurai Squire
Summoner Thief Time Mage White Mage


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)

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