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Full Job Information

Ninja

Ninja Ninja

Vital Statistics

Prerequisite Classes
Geomancer Level 2
Archer Level 4
Thief Level 5
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
44730★★★★★ / ★★★★ / ★★★★★ / ★★★★★ / ★★★★★★★★ / ★
Basic Skillset

Note: Click each skill name for more detailed information.

Throw
Ninja job command. Attacks by throwing weapons or specialized items. Range is that of the unit's movement attribute.
Skill NameDescriptionHoriz. RangeVert. RangeSpeedPoints
Throw ShurikenThrows a shuriken from the inventory to attack a distant foe.Variable0Now50
Throw BombsThrows a bomb from the inventory to attack a distant foe.Variable0Now70
Throw SwordsThrows a sword from the inventory to attack a distant foe.Variable0Now100
Throw PolesThrows a pole from the inventory to attack a distant foe.Variable0Now100
Throw PolearmsThrows a polearm from the inventory to attack a distant foe.Variable0Now100
Throw Ninja BladesThrows a ninja blade from the inventory to attack a distant foe.Variable0Now100
Throw Knight's SwordsThrows a knight's sword from the inventory to attack a distant foe.Variable0Now100
Throw DaggersThrows a dagger from the inventory to attack a distant foe.Variable0Now100
Throw KatanaThrows a katana from the inventory to attack a distant foe.Variable0Now100
Throw FlailsThrows a flail from the inventory to attack a distant foe.Variable0Now100
Throw BooksThrows a book from the inventory to attack a distant foe.Variable0Now100
Throw AxesThrows an axe from the inventory to attack a distant foe.Variable0Now120
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionVanishUpon receiving a physical attack, grants Invisibility to the unit.Physical Attack1000
ReactionReflexesUpon receiving an attack, greatly increases physical and magickal parry and evasion rates. Ineffective against certain attacks.Physical Attack, Some Magicks400
SupportDual WieldAllows the unit to wield a weapon in each hand, even if not a ninja.<br>Certain weapons can be equipped in this manner, allowing the unit to attack twice each turn.N/A1000
MovementWaterwalkingAllows the unit to move across and even stop on the surface of water.N/A420
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)

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