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Final Fantasy Tactics Job Classes

Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dragoon Geomancer
Knight Mime Monk Mystic
Ninja Orator Samurai Squire
Summoner Thief Time Mage White Mage


Ninja

A warrior who excels at stealth and subterfuge. The ninja's job command Throw allows weapons to be thrown at faraway enemies.
Ninja Ninja

Vital Statistics

Prerequisite Classes
Geomancer Level 2
Archer Level 4
Thief Level 5
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
44730★★★★★ / ★★★★ / ★★★★★ / ★★★★★ / ★★★★★★★★ / ★
Basic Skillset

Note: Click each skill name for more detailed information.

Throw
Ninja job command. Attacks by throwing weapons or specialized items. Range is that of the unit's movement attribute.
Skill NameDescriptionHoriz. RangeVert. RangeSpeedPoints
Throw ShurikenThrows a shuriken from the inventory to attack a distant foe.Variable0Now50
Throw BombsThrows a bomb from the inventory to attack a distant foe.Variable0Now70
Throw SwordsThrows a sword from the inventory to attack a distant foe.Variable0Now100
Throw PolesThrows a pole from the inventory to attack a distant foe.Variable0Now100
Throw PolearmsThrows a polearm from the inventory to attack a distant foe.Variable0Now100
Throw Ninja BladesThrows a ninja blade from the inventory to attack a distant foe.Variable0Now100
Throw Knight's SwordsThrows a knight's sword from the inventory to attack a distant foe.Variable0Now100
Throw DaggersThrows a dagger from the inventory to attack a distant foe.Variable0Now100
Throw KatanaThrows a katana from the inventory to attack a distant foe.Variable0Now100
Throw FlailsThrows a flail from the inventory to attack a distant foe.Variable0Now100
Throw BooksThrows a book from the inventory to attack a distant foe.Variable0Now100
Throw AxesThrows an axe from the inventory to attack a distant foe.Variable0Now120
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionVanishUpon receiving a physical attack, grants Invisibility to the unit.Physical Attack1000
ReactionReflexesUpon receiving an attack, greatly increases physical and magickal parry and evasion rates. Ineffective against certain attacks.Physical Attack, Some Magicks400
SupportDual WieldAllows the unit to wield a weapon in each hand, even if not a ninja.<br>Certain weapons can be equipped in this manner, allowing the unit to attack twice each turn.N/A1000
MovementWaterwalkingAllows the unit to move across and even stop on the surface of water.N/A420

Subjective Analysis

The Ninja is unarguably a top tier class in the game. Able to equip two powerful ninja swords at the same time, and able to throw weapons at the enemy at a good range, they are lethal up close or at a range. Ninja weapons are not the easiest to come by, but they can also equip standard knives, so don't shy away from unlocking this class early. Ninjas are very fast, but also very weak in the HP department, so keep them healed up. The Mystic's Defense Boost or the Knight's Equip Heavy Armor is a good idea.

The Throw Shuriken and Throw Bombs throw abilities are the only really useful ones, because they're affordable. The rest tend to require you to be throwing old stuff you never sold, or spending a lot of money on extra weapons. Dual Wield is one of the best support abilities in the game and can make for some insanely broken physical attack units in the late game.

Equipment

Types: Weapons Armor Headgear



Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dragoon Geomancer
Knight Mime Monk Mystic
Ninja Orator Samurai Squire
Summoner Thief Time Mage White Mage


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)

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