Archer | ![]() |
Vital Statistics
Prerequisite Classes | Squire Level 2 | ||||||||
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
3 | 3 | 6 | 10 | ★★★★ / ★★ | ★★★ / ★★★ | ★★★★ / ★★ | ★★ / ★★★★ | ★★★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | |||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Speed | Points | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aim +1 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 100 | ||||||||||
Aim +2 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 150 | ||||||||||
Aim +3 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 200 | ||||||||||
Aim +4 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 250 | ||||||||||
Aim +5 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 300 | ||||||||||
Aim +7 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 400 | ||||||||||
Aim +10 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 700 | ||||||||||
Aim +20 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 1200 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Adrenaline Rush | Increase Speed. Trigger: HP Loss | HP Damage | 900 | |
Reaction | Archer's Bane | Dodge arrow and bolt attacks. Trigger: Bow/Crossbow Attack | Bow/Crossbow Attack | 450 | |
Support | Equip Crossbows | Equip crossbows, regardless of job. | N/A | 350 | |
Support | Concentration | Make attacks unblockable. If an enemy is in the targeted tile, it will always be hit. | N/A | 400 | |
Movement | Jump +1 | Increase Jump by 1. | N/A | 200 |
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.