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Final Fantasy Tactics Job Classes

Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dragoon Geomancer
Knight Mime Monk Mystic
Ninja Orator Samurai Squire
Summoner Thief Time Mage White Mage


Archer

A specialist at ranged combat using the bow and arrow. The archer's job command Aim enables attacks that deal damage proportionate to the time spent aiming.
Archer Archer

Vital Statistics

Prerequisite Classes
Squire Level 2
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
33610★★★★ / ★★★★★ / ★★★★★★★ / ★★★★ / ★★★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Aim
Archer job command. Enables attacks that deal damage proportionate to the time spent aiming. Range is that of the equipped weapon.
Skill NameDescriptionHoriz. RangeVert. RangeSpeedPoints
Aim +1Spends ever so slightly more time aiming to deal more damage.
Potency: 1
Weapon0Now100
Aim +2Spends slightly more time aiming to deal more damage.
Potency: 2
Weapon0Now150
Aim +3Spends somewhat more time aiming to deal more damage.
Potency: 3
Weapon0Now200
Aim +4Spends moderately more time aiming to deal more damage.
Potency: 4
Weapon0Now250
Aim +5Spends significantly more time aiming to deal more damage.
Potency: 5
Weapon0Now300
Aim +7Spends considerably more time aiming to deal more damage.
Potency: 7
Weapon0Now400
Aim +10Spends ridiculously more time aiming to deal more damage.
Potency: 10
Weapon0Now700
Aim +20Spends next to an eternity aiming to deal more damage.
Potency: 20
Weapon0Now900
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionSpeed SurgeUpon receiving damage, increases the unit's speed for the duration of battle.HP Loss900
SupportEquip CrossbowsAllows the unit to equip crossbows, regardless of job.N/A350
ReactionArcher's BaneIncreases the evasion rate against arrow and bolt attacks.Bow/Crossbow Attack450
SupportConcentrationIgnores the target's physical evasion, ensuring that physical attacks always hit.N/A400
MovementJump +1Increases jump attribute by 1, allowing the unit to traverse greater elevation differences.N/A200

Subjective Analysis

Archers are the first available units that possess a significant ranged physical attack. They are quite pivotal early in the game when ranged attacks are quite valuable, but later in the game they just don't have the punch that other available classes have, largely due to the fact that truly powerful bows are few and far between.

An archer's action ability set is not the greatest, but it does have some use. It allows a character to build up for a powerful attack. Most of the upper-level aiming abilities are worthless because they take so much time. Aim +4 is your best bet, finding the right tradeoff between charge time and damage inflicted. Concentration is a really great support ability and is reasonably cheap. Other than those, most of the archer's abilities are pretty much a waste. Move on to other classes, particularly the excellent Ninja.

Equipment

Types: Weapons Armor Headgear Shields



Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dragoon Geomancer
Knight Mime Monk Mystic
Ninja Orator Samurai Squire
Summoner Thief Time Mage White Mage


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)

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