Final Fantasy V Walkthrough
Written by Djibriel
Contributor
1.15: The Water Crystal Jobs
One crystal shard went down to the depths, together with the Tower of Walse. But five shards of the now-broken Water Crystal were saved, and they now entrust you with five warrior souls of yore.The Berserker starts every battle with the Berserk status, and favors Hammers and Axes in battle, both of which take only 25% of the target's Defense into account and vary wildly in their damage output. Berserkers are slow, and while the Battle Axe is a bit more damaging overall than, say, the Mythril Sword, the fact that the Berserker randomly targets opponents in the Back Row, has unpredictable damage output and misses every now and again, the Berserker is not a good choice right now. The Berserk ability that the Berserker learns after 100 ABP is a sound choice on Knights, Monks and other physically inclined Jobs. If your Knight has learned Two-handed, switching to Berserker isn't a bad idea.
The Mystic Knight has some difficult mechanics behind it, so definetely check out the link given above. Note that they take a turn to enchant their weapon before they can be anything but an inferior Knight. They aren't as hot versus random encounters, but are great boss slayers; especially with Two-handed does the damage fly. The spells they can imbue their weapons with come from the Black and White list, the same you buy in the Magic Shops.
The Time Mage is just a Mage with a new school of magic; note that their Magic Power is nowhere near as high as the Black Mage, and more comparable with the White Mage and Blue Mage. The spells you have right now are nowhere near impressive, but that'll improve soon.
The Summoner is the one that can conjure up some Chocobo, some Sylph fey and Remora fish; all spells you could simply buy in Walse. This is also the Job that will be able to summon Shiva; the Summoner is generally the Job to go to for mass-nuking of the battlefield with heavy multi-target elemental attacks.
The Red Mage is the Jack or Jill of all Trades, Master of None (but Swanky Hats). It's awesome now; the Red Mage is able to cast both Black and White magic; only up to the level 3 spells, but that's not an issue right now. Do note that the Red Mage's Magic Power is significantly lower than other Mages. It's capable of wielding Swords and has a Strength bonus, but you'd better give him an elemental Rod and cast spells from the Back Row.
If you have mastered level 3 !Black and level 3 !White, I'd personally shoot for !Summon from the Summoner rather than !Time from the Time Mage as especially Shiva can clean massive house and the Time Mage just fails to deliver at this stage of the game. But hey, if you're the kind of sissy who'd rather expand your pool of supportive options, the Time Mage isn't a bad option per se. But seriously. Sissy.
Now that the overwhelming tragedies of the past moments has passed, there's time to reflect on more practical matters. Where is Hiryu? Is it safe? Is it alright? And where's King Walse, did he manage to escape Walse Tower while we were going head-to-head with the possessed Garula or was he swallowed in the raging waters?
On the Overworld Map, it seems the Wind Drake made it to dry land, but we really couldn't expect anything else from a flying dragon such as the Wind Drake. Flying the Wind Drake to Walse Castle and walking through the halls to find the throne room and the subsequent quarters of King Walse teaches us that yes indeed, the mangled monarch is still alive enough to breathe. He urges you to travel to Karnak, where another Crystal is being amplified and where, as news would have it, another meteor crashed, bad omens as they turn out to be. However, where should we find the means to go there? Karnak lies to the far west, across the mountains which are too high for the Wind Drake to pass over. Problems abound.
A wandering Karnak soldier can be found in Walse Castle as well. He appears to have waken up near Walse. He was investigating the crashed Karnak meteor. Maybe there's a connection between the Walse meteorite and the Karnak meteorite? We might as well check it out, who knows what changed in the past.
This is the time where you're told about the possibility of going back to castle tycoon, but I already told you to go there. If you haven't yet, now's the time.
A little foreshadowing: in the town of Karnak, you'll be able to buy the Fira spell, which will be immensely helpful in the fight versus Shiva. You can either try to take her on now, which takes quite some skill (or, if you have one or more Flame Rods, broken Flame Rods), or go to Karnak, work through the cutscenes there, return to Walse and easily knock her out cold.
That's funny because she's an Ice-elemental entity.
At any rate, fly the Wind Drake to the meteor and say goodbye to it, as you can't bring dragons of 7'3" or higher into the meteor. Inside, there's a tile that looks so psychedelic it either has to be a warp stone or something LSD-related. It's not something LSD-related. Onto Karnak county!
If you have a Summoner and have already defeated Shiva, make sure to give the Summoner a Frost Rod to deal 50% extra damage with the Ice-elemental summon monster's attack.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.