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Final Fantasy V Job Classes

Jobs


Mystic Knight

Mystic Knight

Vital Statistics

"Able to enchant swords, these magical warriors automatically cast Shell when HP is low."

Base Stats
Strength
Agility
Vitality
Magic Power
14
14
14
1
Basic Skillset
Lvl.
Skill Name
Type
Equip Type
Description
ABP/Total ABP
1
Magic Shell
Support
Innate
Automatically cast Shell when near KO.

Notes: When the character reaches Near Death status (12.5 % maximum HP or less), a Magic Barrier will be immediately cast, setting Shell on the character, halving magical damage done and halving the Hit Rate for magical attacks.
10/10
2
!Spellblade (Level 1)
Action
None
Enchant weapons with different magics.

Notes: Gives the character base Freelancer Strength + 4 and base Freelancer Magic Power - 9 and allows the character to cast up to level 1 Sword Magic.
20/30
3
!Spellblade (Level 2)
Action
None
Enchant weapons with different magics.

Notes: Gives the character base Freelancer Strength + 6 and base Freelancer Magic Power - 7 and allows the character to cast up to level 2 Sword Magic.
30/60
4
!Spellblade (Level 3)
Action
None
Enchant weapons with different magics.

Notes: Gives the character base Freelancer Strength + 8 and base Freelancer Magic Power - 5 and allows the character to cast up to level 3 Sword Magic.
50/110
5
!Spellblade (Level 4)
Action
None
Enchant weapons with different magics.

Notes: Gives the character base Freelancer Strength + 10 and base Freelancer Magic Power - 3 and allows the character to cast up to level 4 Sword Magic.
70/180
6
!Spellblade (Level 5)
Action
None
Enchant weapons with different magics.

Notes: Gives the character base Freelancer Strength + 12 and base Freelancer Magic Power - 1 and allows the character to cast up to level 5 Sword Magic.
100/280
7
!Spellblade (Level 6)
Action
None
Enchant weapons with different magics.

Notes: Gives the character base Freelancer Strength + 14 and base Freelancer Magic Power + 1 and allows the character to cast all Sword Magic.
400/680
Location
Walse Tower

Job Description

The Mystic Knight has surprising stats for a heavy armor Job, as its Agility and Magic Power are higher than you'd expect. It ranks quite high in Agility compared to other Jobs (second!) and even gets a tiniest of Magic Power boosts over a Freelancer. The Job’s Strength and Stamina, obviously, suffer. Its Strength is comparable to Clothes Jobs and its Stamina, while high, is bad compared to other heavy armor Jobs. As a melee tank, he is good enough but bad compared to similar options.

The Mystic Knight doesn't hit as hard as the other Jobs, and it’ll require you to spend a turn casting a spell on your character’s weapon before he can be anything but a weaker Knight. This turns out great for boss fights and bad for random encounters, to put it bluntly. Two-Handed is a great support ability to boost the Job’s damage (at the expense of a Shield, of course), and Equip Swords puts him on the level of the Knight.

Job Ability Summary

Magic Shell, of course, is useless even as a free support ability; there's no way you'll want to give up your single ability slot for it. !Spellblade as an ability is half-decent, but not awesome. A Knightwith !Spellblade will be better than a Mystic Knight. However, you'll really want a support ability such as Two-Handed or Dual-Wield to increase damage so you'll wind up returning to the Mystic Knight anyway. Ninjas really benefit from Spellblade by the way, since Knives are affected by !Spellblade and they have inherent Dual-Wield.

Transfer to Freelancer

Magic Shell, technically, but you shouldn't need to see it. The stat boosts are nothing to write home about either. The best physical attacker contains a slot for !Spellblade 6 however, so you'll want to master Mystic Knight regardless.

Equipment

Types: Weapons Armor Shields Helmets



Jobs


Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)

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