Final Fantasy V Job Classes
Jobs | |||
Time Mage |
Vital Statistics
"Masters of space and time, these mages easily bend all dimensions to their will."
Base Stats | Strength | Agility | Vitality |
Magic Power |
-5 | 2 | -3 | 24 |
Basic Skillset | Lvl. | Skill Name | Type | Equip Type | Description | ABP/Total ABP |
1 | !Time (Level 1) | Action | None | Perform time magic. Notes: Gives the character base Freelancer Magic Power + 14 and allows the character to cast level 1 Dimension Magic. | 10/10 |
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2 | !Time (Level 2) | Action | None | Perform time magic. Notes: Gives the character base Freelancer Magic Power + 16 and allows the character to cast level 2 Dimension Magic. | 20/30 |
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3 | !Time (Level 3) | Action | None | Perform time magic. Notes: Gives the character base Freelancer Magic Power + 18 and allows the character to cast level 3 Dimension Magic. | 30/60 |
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4 | !Time (Level 4) | Action | None | Perform time magic. Notes: Gives the character base Freelancer Magic Power + 20 and allows the character to cast level 4 Dimension Magic. | 50/110 |
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5 | !Time (Level 5) | Action | None | Perform time magic. Notes: Gives the character base Freelancer Magic Power + 22 and allows the character to cast level 5 Dimension Magic. | 70/180 |
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6 | !Time (Level 6) | Action | None | Perform time magic. Notes: Gives the character base Freelancer Magic Power + 24 and allows the character to cast all Dimension Magic. | 100/280 |
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7 | Equip Rods | Support | Equip | Gain the ability to wield rods. Notes: Allows the character to equip Rods, Staves and the Flail & Morning Star. | 250/530 |
Location | Walse Tower |
Job Description
The Time Mage performs as a lesser Black Mage would; Magic Power is lower by a fair bit and !Time has trouble dealing damage, meaning that you're stuck setting something like !Black or !Summon as your secondary ability. The Time Mage can, however, equip Rods and thus have enough damage potential as long as you make sure they can cast spells to deal damage in the first place. You won't be disappointed by the Time spell list, though their worth is far more clear in longer battles where buffs and debuffs make the difference.
Job Ability Summary
Equip Rods, to start with that, is worthless. It would be needed if there was a Job with respectable Magic Power and elemental options that would otherwise lack any means of boosting elements. There is no such thing. A Ninja or Beastmaster could stand to boost their Scrolls or Released monster attack, but the Ninja is better off with an ability to boost Magic Power and the only monsters worth Catching and Releasing are those who use the non-elemental Strong Fight anyway.
!Time is a great skillset to set on Black Mages and Summoners, as it gives them buff and debuff options in addition to the standard spell violence. Since such a large part of !Time doesn't depend on the caster's Magic Power or elemental boosting, !Time is the only skillset that works well on any Job; Monks could use it and be glad they did (though lay off the Comet spells).
Transfer to Freelancer
Nothing. The Magic Power boost isn't too hot, other stats don't do anything and the Time Mage has no inherent abilities. !Time is a great second spell set for a Mime, though; together with !Dualcast and either !Black or !Summon, !Time is an essential cogwheel in the Magical Mime Machine of Massacre.
Jobs | |||
Version 6
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