Final Fantasy V Walkthrough
Written by Djibriel
Contributor
2.10: Valley of Dragons
Enemies: ??, Drippy, Grimalkin, Skelesaur, PoisnEagle, DrgnZombie, Golem, Dragon Grass, Dragon Bulb
Treasures: 5000 Gil,
Bonemail, Cottage,
Coronet, Phoenix Down,
Wind Sword
Blue Magic:
MagHammr
?? is an odd encounter you won't be able to do anything with; this is the Golem we'll truly meet later. For now, he simply recognizes you as a threat (what, like you wouldn't mindlessly attack him), get in a physical attack and immediately Flee.
A Drippy is a Pao palette swap. They're like pygmy Berserkers, I dunno. You can Control them into using
Grimalkin attack in great numbers. They're weak to Fire-elemental attacks, so Fire Skills and Ifrit's Inferno both help clear them out. They may drop Holy Water, but that's about it.
Skelesaurs are one of the two more formidable opponents Valley of Dragons houses. Undead Dragons, they're weak to Fire-elemental attacks and may use Bone, an attack that's entirely like Hurricane; it drops a single character's HP to a single digit. They're not that hard to defeat; Requiem is a very potent weapon when facing these things.
PoisnEagles have only 100 HP, but evade a lot of attacks. Anything that's not normally blockable will help, such as spells, !Aim and Ninja Scrolls. They can't evade Bows and Whips either. You can rarely steal a
DrgnZombies are the hardest enemies you face here; they are Undead Dragons like Skelesaurs yet more sturdy. Next to physical attacks, DrgnZombies may use Poison Breath if the battle drags on (if it's allowed to take three turns, actually), so try to prevent that. Your Chemists totally ignore damage done by Poison Breath, by the way. Crank that
On the whole, there are quite a few powerful attacking methods you can employ here. Requiem will deal around 2000 damage to the Skelesaur and DrgnZombies. A Ninja with two
A note on every ?? formation and formation including the Golem opponent: when properly defeating a Golem, Skelesaur, DrgnZombie formation all these formations will be replaced by Grimalkin x5.
It's a straight path through Valley of Dragons for the most part. Just follow the trail! There's a small grotto containing a chest with 5000 Gil in it when you first enter Valley of Dragons; loot it and press up on the slopes. You'll go past a chest containing a Cottage before you get to a big bridge. Cross it, it's what it was made for. There's a small cavern pathway before you come across a slope with bones scattered around the place. There are two items of interest here; a
The
It's difficult to say if the
Now, for the Golem battle.
Golem ![]() Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 3 | 2500 | 1000 | 1 | 5000 | 10 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 8 | 0 | 0 | 0 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
None | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Here's the deal. Even though Golem is a non-human creature like the rest of Valley of Dragons's inhabitants, that doesn't mean that sometimes, just sometimes, ugly humanoids have feelings too. Anyway, these undead dragons are attacking Golem as soon as you find them, and Golem asks for your help. If you manage to kill them before Golem dies, he'll be grateful as a fistful of nearly-drowned kittens and drop you the 'Golem' item, which you can use to teach your Summoners how to utilize Golem's mighty protective prowess. If you fail, however, you'll just have to try again; he'll still randomly appear as the ?? creature and versus the two dragons.
Golem's biggest enemies are Skelesaur's Bone (which reduces his 2500 HP to a single digit, and it can hit) and your random or multi-target attacks. Lay off the !Earth; you don't want a Cave-In raining down. Don't ever bring a Berserker in this fight. Focus attacks on the dragons. It might even be a good idea to protect Golem; the
Requiem is the best attack to use in this battle as it will deal massive damage to both dragons but won't hit Golem. As long as you've got the ability to use Songs, Love Song sets Stop on both dragons as well. The Skelesaur is vulnerable to Petrify, so you might want to take advantage of that fact. These dragons are tougher than usual, having more HP and defenses; they shouldn't be able to kill Golem before you can save him, though.
So what does the one-armed bandit do? His attack is called Earthen Wall and it protects you from every physical attack sent your way. Golem's hand of mud and clay shoots forth from the earth to absorb physical attacks, but only stops those coming from the enemy. However, Golem can only take so much punishment before the effects of Earthen Wall wear off again; the amount of HP damage Golem can take before disintegrating equals (the Summoner's level + 20) * 50. You can put up Golem's Earthen Wall when it has been taken down, but you can't 'refresh' the thing; if Earthen Wall is still in effect, summoning Golem will do nothing. Golem is great on a Summoner who is able to use !Drink; he or she can double her HP with a Giant Drink, doubling Golem's staying power as well.
Continue!
Enter the next cave, and go left to find two chests containing the
Trace back your steps and take the other path. It takes you past a chest with a Phoenix Down and an entry to a Save Point. Use it and take the other exit. Here's one final slope (the Golem, Skelesaur, DrgnZombie formation appears here as well, so if you haven't found Golem, now's the time) to take you to the purpose of your visit to Valley of Dragons; the dragon grass. If you're looking for some kind of preparation and you're traveling with a Trainer, try catching a Skelesaur; its Bone attack will serve us well in the upcoming battle.
Approach the grass and say along: "You've got to be kidding me."
"Grass isn't supposed to attack people!"
The last Wind Drake of Lenna's world is still alive as far as we know, but the last Wind Drake of Galuf's world is dying as we speak. Things aren't looking too hot for the Wind Drake race as a whole, I'd say, and that's partly because of this vile thing; the dragon grass mutated. Maybe this is what Darwin meant, but that doesn't make it a useful thing to have happened. We still need the dragon grass no matter how big and powerful it grows, so let's see if we can cut down this thorned rose.
Dragon Grass ![]() Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 33 | 12000 | 1000 | 0 | 0 | 39 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 6 | 50 | 0 | 0 | 40 | 50 | |
Stolen Items |
Dropped Items |
||||||
None | Common: Elixir | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
It's a silly battle, trust me. Dragon Grass does nothing but sit there and remain fairly sturdy what with its 12000 HP and soaring Magic Defense. In the meantime, every turn it takes it summons Dragon Bulbs. These little things attack physically with their damaging specials; a combination of !Silver Powder (adds Old), !Poison Powder (adds Poison), !Paralyze Powder (adds Paralyze), !Darkness Powder (adds Darkness) and !
Defensive options a-plenty, though. A
The Dragon Grass, though having a lot of HP and Magic Defense, lacks a Heavy Nature so there are a LOT of things to cripple this thing quickly. The Killer Bow's special effect, a Death Potion (Phoenix Down + Dark Matter), the Blue spells
Simply summon Golem at the start and you're pretty much set, all the rest is just especially quick. You get an Elixir for your troubles.
If you need anymore ABP or Dragon Fangs, you can hike back down; the Time spell
Right?
Caves of Narshe: Final Fantasy V
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.

