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Final Fantasy VI Bosses

You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.

Enemies | Bosses | All | GBA Additions

Earth Dragon (Redux)
Earth Dragon (Redux)
Bestiary #380
Type
Level
HP
MP
Gil
EXP
None
97
58000
24000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
100
18
10
220
150
20
Stolen Items
Dropped Items
Common: X-Potion
Common: ClawGodhand
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
earth
windwater
Lores
Command Immunities
None
Control
 
Strategy
 
Earth Dragon was once not so terrifying. That was before he got his two feet firmly planted on the ground. Disregarding its own menacing looks, it was a floating monster that you could gently put to sleep and wash away like so much mud on your jeans. Having been pushed around one time too many (this being one), Earth Dragon (Redux) pulled a Batman and swore to avenge his previous weakness by training his body to perfection and getting real good at science. Except for the science.

Earth Dragon (Redux), knowing full well that the element he got stuck with is the only one both vulnerable to elemental protection and generally avoided with an easily applied status - Float - has taken his own weaknesses into account. Earth Dragon (Redux) has enough physical strength to have an army of Greater Mantii soil themselves. Normally it'll just attack physically and with the occasional supremely powerful Earth-elemental attack. OQuake is the nastiest; not only is it barrier-piercing and easily the most powerful one, it will also hit Earth Dragon (Redux), healing it for an average of 4400 damage. Obviously, there's an Attack omni-counter.

Whenever Earth Dragon (Redux) detects the Float status, he'll forego his normal AI script in favor of a combo attack of 50 Gs, Magnitude 8 and a OQuake spell. This means that if you have even one character with unremovable Float due to RelicAngel Wings or a Float-inducing Rage, this is all you'll see for the first part of the fight. Note that there are no physical attacks here except for the counterattack, so if you have a single permanent Floater, ArmorGaia Gear will be more than sufficient. This is a life-saver if you find yourself, against my recommendations, without enough RelicAngel Wings.

When Earth Dragon (Redux) hits 25600 HP, he'll get enraged. This means that your life is over. Nah, just kidding. He will drop his Earth-elemental attacks, as they obviously didn't succeed in killing you. Enraged, the Earth Dragon (Redux) unleashes a physical barrage unlike any other in the game. He'll start by four Attacks after the initial message, then start his new AI script. It's four Attacks in a row, then four physical attacks of which the last one has a 2/3 chance of being the !Savage special, and two !Savage attacks every third turn. He'll counter any damage done with either attack or !Savage. If you're not outright immune to physical attacks, this will kill you.

Here's the thing. With RelicAngel Wings or Float-inducing Rages, you'll need to stick him in his 50 Gs loop, where you'll just have to deal with Earth-elemental attacks which are easily dealt with ArmorGaia Gear and RelicAngel Wings. An alternate strategy is using the Maginot Line paired with ArmorGaia Gear to survive the first part of the fight. Now, unleash the damage until he gets mad at you for it. Now, quickly cast OVanish on the survivors of the first round of attacks. If you manage to turn even a single character Invisible, you've won the fight as it's just dealing damage from this point on.

As far as damage is concerned, Earth Dragon (Redux) is weak to Water- and Wind- elemental attacks. The introduction of the OFlood spell makes life a lot easier for the spellcasters of your team, while Strago's OAero is stronger than his Grand Delta attack versus this foe. Any Float-inducing Rage will make a 255 Defense Gau unbeatable in this fight, but Marchosias has the best offense in OAero, which is also a tip for Gogo if he lacks RelicAngel Wings. If you're having trouble beating the initial healing of Earth Dragon (Redux), you can cast OEsuna on him so OQuake will no longer heal him. In addition, it will be a painful reminder to him that once a floating sissy, always a floating sissy. Expand Full Strategy
  
Earth Eater
Earth Eater
Bestiary #370
Type
Level
HP
MP
Gil
EXP
None
97
36000
1400
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
70
30
0
10
80
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilencesleep
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
Control
 
Strategy
 
This hulking brute will just attack physically two times every turn, and will counter any attack you use against it with !Megaton Punch, which kills anything it touches. If you cast OVanish, you can avoid its effects easily enough. OStop also works against it. If you Sketch Earth Eater, it may have a 25% chance of instantly killing it with its own attack. Expand Full Strategy
  
Erebus
Erebus
Bestiary #333
Type
Level
HP
MP
Gil
EXP
None
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
85
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
poison
earth
Lores
Command Immunities
None
None
  
Erebus (2)
Erebus (2)
Bestiary #334
Type
Level
HP
MP
Gil
EXP
None
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
115
120
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
fireicelightningpoisonwindholywater
None
Lores
Command Immunities
None
None
  
Erebus (3)
Erebus (3)
Bestiary #335
Type
Level
HP
MP
Gil
EXP
Undead
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
130
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
Control
  
Erebus (4)
Erebus (4)
Bestiary #336
Type
Level
HP
MP
Gil
EXP
None
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
95
140
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
imppetrify
None
Elemental Absorb
Elemental Weakness
None
fireicelightningpoisonwindholyearthwater
Lores
Command Immunities
None
Control
  
Fiend
Fiend
Bestiary #353
Type
Level
HP
MP
Gil
EXP
None
73
63000
4800
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
9
0
110
160
0
Stolen Items
Dropped Items
Common: RelicSafety Bit
Common: KnifeMutsunokami
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
icepoison
holy
Lores
Command Immunities
Control
 
Strategy
 
Fiend is one heck of an ice queen, I tell you. Not just a shell, this one! Luckily, she's also pretty predictable and one-dimensional, which in my opinion makes her quite easy to defeat (certainly easier than Goddess or Demon, even ignoring OStop). Her normal moves include the ever-present Battle, OBlizzaga spells, Absolute Zero, and the annoying Northern Cross attack, from which one can be easily recovered by a simple Fire spell. Of course, she gets extra mean when you damage her enough. Once Fiend hits 32640 HP, the message "Fiend's aura is trembling violently!" appears, and, my goodness, so it appears.

By doing this, Fiend self-applies the Image, Reflect, and Haste statuses, meaning that you will want to cast ODispel to get rid of all three of them and quickly cast OSlow or OSlowga to reduce her speed even further. From this point on though, she will ignore her single- and multi-target Ice-elemental options and focus on a few select attacks.

Every twenty seconds, Fiend will use the OForce Field attack, which is a Lore Strago will only be able to learn in this battle. OForce Field takes an element (one not previously selected by OForce Field, if using it a second time) and renders it completely ineffective. It doesn't matter how strong the caster is or if the target is weak to said element: Once the element has been picked, this element will do exactly 0 damage for the duration of the battle. Once all eight elements have been rendered useless, OForce Field will do nothing. Aside from OForce Field, Fiend will use Battle and Targeting. Targeting does absolutely nothing more than 'store' that target in her memory, and the very next turn she will use !Fiendish Rage on that person, period. Should this person suddenly be unavailable, !Fiendish Rage will be used on a random person. Of course, the game would have us believe that the Targeting move somehow makes !Fiendish Rage unblockable, but !Fiendish Rage is unblockable in itself, so the act of using Targeting is really just for show.

That's it! Pretty easy, I'd say. Set Slow at the start of the match, throw up the barriers you like, and pummel Fiend with the strongest attacks you have. Strago might be able to get some play out of his OLv. ? Holy attack now that you've a) obviously brought him here and b) made sure to rig it into always hitting. Have Gau engage in a Rage that will have him produce non-elemental damage, since you won't be able to easily stop him once Fiend starts nullifying the elements. The OHoly spell is really useful when Fiend is in her 'easy' phase, but beware that you don't waste turns casting zero-damage OHoly spells when she's left said phase. Make sure you don't allow Fiend to maintain her Image, Haste, or Reflect statuses: everybody who knows the OHoly spell knows ODispel too, and Terra learned it naturally at level 37. Expand Full Strategy
  
Flame Eater
Flame Eater
Bestiary #298
Type
Level
HP
MP
Gil
EXP
None
26
8400
480
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
7
20
105
150
0
Stolen Items
Dropped Items
Common: SwordFlametongue
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepstop
lightningpoisonholyearth
Elemental Absorb
Elemental Weakness
fire
ice
Lores
Command Immunities
None
Control
  
Flan Princess
Flan Princess
Bestiary #367
Type
Level
HP
MP
Gil
EXP
None
91
12345
1000
11111
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
15
0
250
100
0
Stolen Items
Dropped Items
Common: Megalixir
Rare: Super Ball
Common: DirkOborozuki
Status Immunities
Elemental Immunities
darknesspoisonimppetrifystop
poisonwindholyearthwater
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
Control
 
Strategy
 
Here's the deal; these five have amazing Defense and will try to set all kinds of status ailments on your party, eventually turning you into the Berserked characters, likely Imped. They won't use Mega Berserk 'til their third turn, but you'll be effectively screwed when Imp Song makes an appearance. Protect yourself from all this by equipping RelicRibbons and taking advantage of their own status ailment vulnerabilities. Summon EsperRaiden to take care of most, if not all of them immediately. The remaining will still fall to OBanish spells, Edgar's ToolsNoiseblaster or a OSilence spell. Flan Princess is an easy enemy as long as you don't try to get past their Defense. Expand Full Strategy
  
Gargantua
Gargantua
Bestiary #371
Type
Level
HP
MP
Gil
EXP
Humanoid
85
30000
1500
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
67
0
55
100
100
0
Stolen Items
Dropped Items
None
Common: RelicGrowth Egg
Status Immunities
Elemental Immunities
imppetrifydeathsilencestop
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
Control
 
Strategy
 
Gargantua's the biggest, baddest giant out there. With emphasis on 'bad'. Physical attacks are pretty powerful coming from this guy, but the OQuake spell is laughably weak so no worries there. Trading blows with this guy is no problem whatsoever but OEsuna/EsperPhantom'll net you invulnerability easily enough. Expand Full Strategy
  
Gigantos
Gigantos
Bestiary #306
Type
Level
HP
MP
Gil
EXP
Humanoid
25
6000
1120
0
7750
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
10
0
1
1
0
Stolen Items
Dropped Items
Common: Elixir
Rare: X-Potion
Common: DirkSasuke
Status Immunities
Elemental Immunities
confusionsleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, SwordOrganyx
32/256 Success Rate
 
Strategy
 
Here's a purely physical fighter that can kill a Front Row character in one go with !Throat Jab. Gigantos will start the battle off with three !Throat Jab attacks, and continue to switch between Attack and !Throat Jab while countering any damage you do with two Attacks and a !Throat Jab. That's a lot of physical damage. If you self-applied the Invisible status like I advised, you're invulnerable in this fight. Boom.

If you're fighting him, one-hit KO attacks work best. OLv. 5 Death offs him easily, as do OBreak, EsperCatoblepas, Snare (Mu Rage), and ODeath. You can, of course, toy with him a little bit; try to steal his rare Elixir or common X-Potion. He's vulnerable to Stop as well, so for ensured victory, you can use a OStop/ODeath combo if you're evil enough. For all your trouble, you get a DirkSasuke blade, a stronger weapon for Shadow without the DirkAssassin's Dagger's one-hit KO property. Since you should not be using Attack at all, I recommend sticking to your current blade, which should be either the DirkThief's Knife or DirkAssassin's Dagger. Expand Full Strategy
  
Gigantuar
Gigantuar
Bestiary #345
Type
Level
HP
MP
Gil
EXP
None
91
30000
4500
1111
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
18
200
200
200
200
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
fire
Elemental Absorb
Elemental Weakness
water
None
Lores
Command Immunities
None
Control
  
Gilgamesh
Gilgamesh
Bestiary #347
Type
Level
HP
MP
Gil
EXP
Humanoid
97
38000
3200
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
51
8
45
173
212
30
Stolen Items
Dropped Items
Common: ArmorGenji Armor
Rare: HelmetGenji Helm
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
Control
  
Glutturn (Elixir)
Glutturn (Elixir)
Type
Level
HP
MP
Gil
EXP
None
91
60000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
120
20
255
220
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImpPetrifyDeathDoomImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Glutturn (Ether)
Glutturn (Ether)
Type
Level
HP
MP
Gil
EXP
None
91
60000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
20
255
160
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImageImpPetrifyDeathDoomImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Glutturn (Hi-Ether)
Glutturn (Hi-Ether)
Type
Level
HP
MP
Gil
EXP
None
91
40000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
120
55
255
200
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImageImpPetrifyDeathDoomCriticalImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Glutturn (X-Ether)
Glutturn (X-Ether)
Type
Level
HP
MP
Gil
EXP
None
91
50000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
120
100
255
150
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImpPetrifyDeathDoomImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Goddess
Goddess
Bestiary #354
Type
Level
HP
MP
Gil
EXP
Lightning, Holy
68
44000
19000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
14
0
85
150
0
Stolen Items
Dropped Items
Common: SwordExcalibur
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
Control
 
Strategy
 
Goddess is, in my eyes, the toughest of the trio to defeat. Not only are there no crippling status ailment weaknesses to exploit (not even Slow!) and no elemental weaknesses, Goddess also tends to use your own characters against the party, and that's just plain rude. Her Lightning-elemental nature isn't your biggest concern as you can easily absorb or nullify those attacks; it's her sneaky manipulation attacks you need to watch out for.

Her normal AI script features Battle, OThundara, OThundaga, Lullaby, and Entice. Lullaby is the same multi-target Sleep-inducing attack as it was when fighting Still Life, and Entice is still as grotesquely annoying as ever. Since this is the only battle in the game where the danger of Entice isn't limited by quickly eliminating the monsters that use it, it might be wise to kill off the character affected to make sure no really horrible things come shooting out of the affected character (OBanish, Soul Spiral, OTransfusion, OMeteor, and OUltima all come to mind).

When damaged below the 32640 HP mark (that's the critical number of Ultima Buster and all three Goddesses; coincidence?), she actually becomes less of a threat. She'll focus more on plain damaging attacks: Flash Rain, more OThundaga spells and the non-elemental barrier-piercing Lore, OQuasar, which is for all relevant purposes a slightly weaker version of OGrand Delta. But we haven't touched the true power of Goddess yet.

When she is hit by a Fight command, she has a 1/3 chance of employing the Overture attack, which I discussed earlier (when facing Coco). It basically causes every Fight and Special attack your characters perform to hit the affected character. This is bad news for the Lockes, Gaus, and Setzers of your party. When damaged in any other way, she might counter with a OThundara spell, which is nowhere near as bad.

But here's the kicker: When damaged eight times, Goddess will use her unique Cloudy Heaven attack. It looks all swirly and features those cute little angels that have thus far been seen only when using ORaise, OArise, or OReraise. What exactly does Cloudy Heaven do? Basically, two things. First off (and this would be bad enough by itself), it sets ODoom on the entire party. This means that once the timer reaches 0, your entire party will die unless you managed to get rid of the timer, either by using ORippler or by dying and reviving preemptively. There's yet another catch, however. When a character hit by Cloudy Heaven dies, it doesn't simply receive the traditional Wound status, but is infected with the Zombie status instead. This means that your deceased characters may attack you as well, and that reviving them back to maximum HP is impossible.

Thankfully, OMighty Guard covers the entire team, even when they're split across the screen. OHastega isn't quite as strategic in the area, even though you still may want to speed up your characters, especially since Goddess herself has inherent Haste status. Throw out your most damaging attacks, and know that Goddess (with her high Magic Defense and inherent Shell status) is most susceptible to OUltima, OQuake, and OFlare (in that order of potency, too). Your LanceHoly Lance Dragoons are useless, as Goddess will absorb their Jump attacks. Switch to the LanceRadiant Lance or a LancePartisan if you haven't already. Make sure you keep an eye out if Overture is in effect and act accordingly.

Quickly throwing out your strongest attacks, covering the party in ShieldThunder Shields and RelicSafety Bits, and just having a little bit of luck are the keys to success against Goddess. Lacking any one of those three elements can really break this battle in Goddess's favor, so be prepared, keep yourself healed, and make sure Entice, Overture, and Cloudy Heaven don't catch you off-guard. Expand Full Strategy
  
Gold Dragon
Gold Dragon
Bestiary #339
Type
Level
HP
MP
Gil
EXP
None
62
32400
4000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
150
0
Stolen Items
Dropped Items
None
Common: RelicCrystal Orb
Status Immunities
Elemental Immunities
imppetrifydeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
lightning
water
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
What does Gold Dragon do? First off, every four Fight commands, it will get especially pissed and the message "Gold Dragon begins storing energy..." will be displayed. Gold Dragon will spend a turn doing nothing (aka, charging for OThundaga) before casting a OThundaga spell on the entire party. We faced a level 3 spell with fair warning halfway through the WoB, for crying out loud! If any living character has the Reflect status, Gold Dragon will cast the OReflect spell on itself and will start bouncing OThunder and OThundara spells off at the party. Every Magic spell can be countered by a OThunder or OThundara spell normally, but Gold Dragon will not counter Magic spells when he is charging for the OThundaga spell. Normally, Gold Dragon will just attack with OThunder and OThundara spells, and Gigavolt attacks.

Gold Dragon is an incredibly easy enemy at this point; all of its attacks are either Battle or Lightning-elemental. The magic attacks are all vulnerable to Celes's Runic, and Lightning is very easily absorbed or nullified by equipment such as the ShieldThunder Shield, ShieldPaladin's Shield, ArmorMinerva Bustier, or RelicBerserker Ring. The bane of Gold Dragon's existence, however, is summoning EsperPhantom in conjunction with the OBerserk spell. Heck, set Berserk in some other way; the neat thing about late-game battles is that you have so many options. Expand Full Strategy
  
Gold Dragon (Redux)
Gold Dragon (Redux)
Bestiary #377
Type
Level
HP
MP
Gil
EXP
None
97
60000
18000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
15
20
150
150
10
Stolen Items
Dropped Items
Common: X-Ether
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
lightning
water
Lores
Command Immunities
None
Control
 
Strategy
 
Gold Dragon (Redux) absorbs Magic exactly like Celes does. This means that most of your spells will be absorbed and have no effect. Though you'll probably immediately understand that means OFiraga and such are out of the question, the real threat here is that you can no longer use support and healing spells either.

Just in case you never did pay much attention to Celes, notable spells that can't be used: OCure, OCura and OCuraga, ODrain, OOsmose, OEsuna, OFloat, ODispel, OBerserk, OHaste and OHastega, OLibra, ORaise, OArise, OReraise, -aga spells, OFlare and OUltima. Also, note that the only enemy attack that's vulnerable to Runic's effects worth mentioning that you can use is Northern Cross, which Ragers can use by emulating Fiend Dragon.

Notable spells that you can use include: OQuake, OMeteor, OFlood, OMeltdown, OValor and OQuick. You can also summon Espers without any troubles. FYI, If you have both Celes on Runic stand-by and you cast a spell, both will try to absorb it. If it's a multi-target spell, both will absorb half of the MP normally used to cast the spell. Gold Dragon (Redux) will, due to a cute bug, even use Celes' blade animation when that happens. When the spell is single-target, a dominant Runic user is picked at random and only that one will gain MP, but still half of the MP normally used to cast the spell. Man, fun stuff.

Gold Dragon (Redux)'s battle logic is pretty simple. Since it can't use the most prominent Lightning-elemental attacks (it would absorb them), Gold Dragon (Redux) is pretty much stuck with Plasma and Wave Cannon. It'll use physical attacks a lot, countering with them and possibly with !Mighty Claw as well, which sets Confuse. Make sure to summon EsperGolem or otherwise null Confuse effects, since you can't restore affected characters with OEsuna for obvious reasons. Once past 25600 HP, Gold Dragon (Redux) will set Protect to buff up its Defense and will start to attack more, adding Wave Cannon to the list. Very simple and not threatening at all!

So yeah, Gold Dragon (Redux) is absorbing magic, which isn't that big a deal since about the strongest spell you can use against it not called OUltima flies past Runic: OFlood! OFlood spells are very powerful and feed off of Gold Dragon (Redux)'s weakness to water. Very sweet. In addition, OValor-centric set-ups are powerful, since you can cast OValor no problem, then unleash Fang, Drill, physical attacks, you name it.

This is such an easy battle compared to the previous one! Spellcasters should just focus on OFlood and OQuake spells (OFlood is stronger). Shadow and Gogo can Throw SkeanWater Scrolls or LanceTridents, depending on your ammunition. Other Water- elemental attacks such as OAqua Breath and OTsunami are too weak to really take into consideration, and Dancing the Water Harmony is nowhere near as powerful as RelicDragon Horn Jumping. OHastega is out and you can't cast OReraise, but it doesn't matter. Summon the Maginot Line which all suffer no ill effects from Gold Dragon (Redux)'s Runic status to make sure !Mighty Claw doesn't become a problem. Absorbing all Lightning-elemental attacks and having negated physical ones, there's no threat so we can just kill the thing. Expand Full Strategy
  





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Caves of Narshe: Final Fantasy VI
Version 6
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