Final Fantasy VI Bosses
You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.
Erebus (4) Bestiary #320 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 43 | 3500 | 1000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 95 | 140 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | Control | |||||
Fiend Bestiary #334 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 73 | 63000 | 4800 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
60 | 9 | 0 | 110 | 160 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | Common: | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
Fiend is one heck of an ice queen, I tell you. Not just a shell, this one! Luckily, she's also pretty predictable and one-dimensional, which in my opinion makes her quite easy to defeat (certainly easier than Goddess or Demon, even ignoring By doing this, Fiend self-applies the Image, Reflect, and Haste statuses, meaning that you will want to cast Every twenty seconds, Fiend will use the That's it! Pretty easy, I'd say. Set Slow at the start of the match, throw up the barriers you like, and pummel Fiend with the strongest attacks you have. Strago might be able to get some play out of his | ||||||
Flame Eater Bestiary #285 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 26 | 8400 | 480 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 7 | 20 | 105 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | None | |||||
Status Immunities | Elemental Immunities | |||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Gigantos Bestiary #293 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 25 | 6000 | 1120 | 0 | 7750 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
20 | 10 | 0 | 1 | 1 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | ||||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Strategy | ||||||
Here's a purely physical fighter that can kill a Front Row character in one go with !Throat Jab. Gigantos will start the battle off with three !Throat Jab attacks, and continue to switch between Attack and !Throat Jab while countering any damage you do with two Attacks and a !Throat Jab. That's a lot of physical damage. If you self-applied the Invisible status like I advised, you're invulnerable in this fight. Boom. If you're fighting him, one-hit KO attacks work best. | ||||||
Goddess Bestiary #335 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Lightning, Holy | 68 | 44000 | 19000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 14 | 0 | 85 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | Common: | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
Goddess is, in my eyes, the toughest of the trio to defeat. Not only are there no crippling status ailment weaknesses to exploit (not even Slow!) and no elemental weaknesses, Goddess also tends to use your own characters against the party, and that's just plain rude. Her Lightning-elemental nature isn't your biggest concern as you can easily absorb or nullify those attacks; it's her sneaky manipulation attacks you need to watch out for. Her normal AI script features Battle, When damaged below the 32640 HP mark (that's the critical number of Ultima Buster and all three Goddesses; coincidence?), she actually becomes less of a threat. She'll focus more on plain damaging attacks: Flash Rain, more When she is hit by a Fight command, she has a 1/3 chance of employing the Overture attack, which I discussed earlier (when facing Coco). It basically causes every Fight and Special attack your characters perform to hit the affected character. This is bad news for the Lockes, Gaus, and Setzers of your party. When damaged in any other way, she might counter with a But here's the kicker: When damaged eight times, Goddess will use her unique Cloudy Heaven attack. It looks all swirly and features those cute little angels that have thus far been seen only when using Thankfully, Quickly throwing out your strongest attacks, covering the party in | ||||||
Gold Dragon Bestiary #323 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 62 | 32400 | 4000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 110 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Metamorph Package | ||||||
Strategy | ||||||
What does Gold Dragon do? First off, every four Fight commands, it will get especially pissed and the message "" will be displayed. Gold Dragon will spend a turn doing nothing (aka, charging for Gold Dragon is an incredibly easy enemy at this point; all of its attacks are either Battle or Lightning-elemental. The magic attacks are all vulnerable to Celes's Runic, and Lightning is very easily absorbed or nullified by equipment such as the | ||||||
Guard Leader Bestiary #265 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 8 | 420 | 150 | 350 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
60 | 9 | 0 | 110 | 140 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | Common: Hi-Potion | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | None | |||||
Strategy | ||||||
Unless both Mog's team and Locke's team have been beaten down severely, there's no good reason to use the four-generic-Moogle party against the Guard Leader. Between the other two, the choice is up to you. As you cannot get a Game Over in this part of the game - a defeated party is sent back to a certain point with all characters at 1 HP - you can always fight Guard Leader with Locke until you have stolen a If you picked Mog's team, the Twilight Requiem will make short work of the fight regardless. If you picked Locke's team or the third and inferior party, you will want to kill one Silver Lobo and then focus your attack on the Guard Leader. As long as he's not alone, he won't use !Charge, an extremely strong physical attack that can kill weaker units in the Front Row. He will, on the other hand, use the Net attack to stop some of your party members. You can try to stall if Locke is hit if you want to. Expand Full Strategy | ||||||
Guardian Bestiary #333 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 67 | 60000 | 5200 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 25 | 0 | 150 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | ||||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
Truth be told, the Guardian is one of the few battles in which a high amount of Magic Power (25) and strong magical attacks are combined in such a fashion that things could look grim for your party due to the sheer force of Guardian's attacks. Thankfully, most of this can be circumvented one way or another. Guardian has a puny, unimpressive AI script when he's 'normal': It features such outdated attacks as Magitek Laser, Missile, and Atomic Ray. Guardian quickly detects you are far too strong to be beaten in this manner, however, and after two turns Guardian will load one of its battle programs. It'll try this out on you for a while, before powering down to its 'normal' state for another two turns before loading another battle program. Here's the rundown on Guardian's four battle programs:
After this sequence is complete, Guardian will revert back to normal, after which it will load the Ultros program and start the process all over again. The trick here is to act fast. If you have prepared decently thus far, you shouldn't need to see Air Force's battle program in action whatsoever, let alone Ultima Buster's. And this is good, since facing Ultima Buster Guardian is something you want to avoid if you're going for a victorious battle. Cast The fact that Guardian is a machine and therefore weak to Lightning really helps out here, as | ||||||
Hell's Rider Bestiary #273 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 14 | 1300 | 170 | 1290 | 400 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
48 | 10 | 0 | 120 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Remedy | ||||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Strategy | ||||||
Hell's Rider is a durable fellow who has an extremely strong physical attack in !Silver Lance, which he also uses to counter a successful Steal attempt. Every fourth attack, he has a 1/3 chance of using Venomist, a multi-target Poison-elemental attack with low accuracy that also sets the Poison status. Gau can take him out in a single hit with Mu's Snare and the | ||||||
Hidon Bestiary #319 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Undead | 43 | 25000 | 12500 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 110 | 160 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Teleport Stone | ||||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
Hidon attacks with Battle and Throw up your barriers where possible ( The Now, behold the power of | ||||||
Holy Dragon Bestiary #328 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 71 | 18500 | 12000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 9 | 0 | 110 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | ||||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | Control | |||||
Metamorph Package | ||||||
Strategy | ||||||
Wow. There is just so little I can say about Holy Dragon here. He casts up to three Holy Dragon casts nothing but spells, and is vulnerable to Mute. That's all there is to it, just cast a If you arrived here with a solo-Mog party (with the hopes of raiding chests), the strategy is only slightly different; since you don't want to take any chances, be sure you're equipped with a | ||||||
Humbaba (1) Bestiary #296 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 31 | 28000 | 10000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
15 | 6 | 0 | 100 | 130 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
This is better. Humbaba (1) will start the battle with a physical attack, be it either Battle or !Solar Plexus. Then, he'll start using If you have a Celes/Sabin team, have Sabin use his dual If you have a solo Celes party, summon Any other team needs little guidance; you've obviously been around the world, collected at least four characters, and have better equipment than neccessary. | ||||||
Humbaba (2) Bestiary #296 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 31 | 60000 | 10000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
53 | 10 | 0 | 102 | 153 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
This isn't all that difficult, so I'll make it kinda quick. You rush out of the house to find Humbaba (2) approaching. You do battle with him. The first round, he'll throw a Battle or !Solar Plexus attack. The next round consists of If you somehow managed to completely circumvent this event by doing more than 15360 damage in one turn, he'll use Humbaba Breath only once and die. This is odd, as the thing going on here plot-wise is that you can't really handle Humbaba (2). Sure, you pound on him for a while, then he disables two of your characters just like that. On the offensive, Humbaba (2) is temporarily resistant to the Sleep status, so that doesn't work. Focus on your strongest attacks; Sabin's Phantom Rush, Mog and Edgar's Jump attacks, Setzer's GP Rain attack (his Anyway, despite your perfect set-up and the little amount of damage Humbaba (2) will be able to do against your party, you still get your face handed to you on an IKEA faux-silver platter according to the storyline. No fair. So, Terra comes to save you! Sensing that her friends are in danger or something cheesy like that, she rushes to the rescue, unleashing the Esper within herself on her way. Round two: Fight! There you stand, with one or two less characters than what you picked beforehand but with a permanently Morphed Terra as a replacement. Basically, just continue to attack Humbaba (2) in the same fashion. If Terra knows the | ||||||
Ice Dragon Bestiary #324 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 74 | 24400 | 9000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 110 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Metamorph Package | ||||||
Strategy | ||||||
Go ahead and gawk at those status vulnerabilities if you like. However, I can't say that the Ice Dragon is the weakest of the eight brethren; as you'll see in the future, Gold Dragon is about as silly, while Holy Dragon is even more pathetic. The Ice Dragon can be fairly easily screwed over though. Sadly for Ice Dragon, his element is easily absorbed, his amount of HP rather low, and his status vulnerabilities are downright horrible, but I'll try and treat Ice Dragon with the same amount of dignity I firmly believe everybody deserves. Except for Nelapa, obviously. What does Ice Dragon do? He can use all three spells normally. If you damage him, he might counter with Battle. If he dies, he might use one final Avalanche attack before rolling over, but that's about it. Honestly, Ice Dragon might very well be the least interesting boss in the game. How to stop him? There are tons of ways! It doesn't really matter who you bring here. All you need is the If you have the equipment and the status ailments to throw around, Ice Dragon is a joke. If you don't, his Absolute Zero and Avalanche attacks will hurt real bad. The Mute status effect will prevent it from being able to use Northern Cross and Absolute Zero. If, for some reason, you don't opt for | ||||||
Ifrit Bestiary #277 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 21 | 3300 | 600 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
25 | 7 | 20 | 215 | 115 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
The battle against Ifrit and, if you allow it, Shiva, is not your classic battle of good vs. evil. Nay, two scared, dying members of an abused race turn like a dog in a corner on whoever comes near them. Ifrit is the fire Djinni. Next to a physical attack, he performs Shiva, the Ice Queen, will come at you with the more basic The trick here is to defeat one of them. If this happens, the Espers will realize they're not fighting someone coming for their death and they will sense So, you can forget about your Magic skill. If you're sure you won't be able to pull off a Blitzkrieg against Ifrit anyway, you might want to start the battle off with a Along with the violence, summoning | ||||||
Inferno Bestiary #329 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 67 | 30800 | 9700 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 130 | 145 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
The battle against Inferno is a rather simple one, although it is frustrating that the main body and the blades don't share elemental properties. As you would expect, the main body is the one with all the fancy spells and with the most HP. Rahu is the left blade, and it just attacks physically with Battle and !Rapier. Once you destroy it, it'll take 20 seconds to grow back. Ketu, the right blade, is a tad meaner than Rahu; next to Battle, it also uses Metal Cutter, the magical non-elemental attack that's as strong as a level 3 spell. Like Rahu, it grows back 20 seconds after you destroy it. Inferno uses a barrage of magical and mostly elemental attacks, such as Your strategy is simple. You have no business caring about Rahu and Ketu whatsoever. Cast The biggest weakness of Inferno is the | ||||||
Ipooh Bestiary #268 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 11 | 360 | 60 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
18 | 10 | 0 | 105 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Hi-Potion | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | None | |||||
Kefka Bestiary #274 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 18 | 3000 | 3000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
25 | 9 | 30 | 55 | 160 | 30 | |
Stolen Items |
Dropped Items |
|||||
Common: Peace Ring | ||||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
Kefka is vulnerable to Stop, so have Gau use the Alacran and/or Acrophies Rages for best results. Always have Runic in place, as he knows some very powerful spells that can one-hit KO your characters when focused in a single-target blast, regardless of row. Have your other character(s) give it their best shot. Terra's | ||||||
Kefka Bestiary #346 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 71 | 62000 | 38000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
80 | 8 | 45 | 117 | 135 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
So how does the final boss of Final Fantasy VI do battle? He'll start the battle with that demented little speech of his. Characters that were in the air when you defeated the third tier could land from their attacks before he starts it: That's kinda humorous. His first attack is Heartless Angel, which will reduce all of your characters' HP to 1. After that, it's all about physicals, !Havoc Wing, level 3 spells, and that most annoying of attacks, Trine. !Havoc Wing is his most popular and, in most instances, most powerful attack Kefka will perform. As soon as Kefka hits 32640 HP, he will become quite a bit meaner. Calling a head into existence, he'll say "" and the screen will start to shake. The next turn, he'll execute the Forsaken attack. Forsaken is a multi-target magical non-elemental attack that, in terms of pure power, is the strongest attack in the game. It lacks the barrier-piercing ability, however, so sufficient Magic Defense should ensure that your characters all survive a single Forsaken slaughter. After this is completed, Kefka will use two attacks in two turns: !Havoc Wing, Trine, or Revenger. Revenger is also a new attack: it's like a multi-target 2560 HP later (at 30080 HP), Kefka will start employing a horrible omni-counter: For every attack directed at him, he may counter with either Battle or Hyperdrive. Hyperdrive is an extremely strong attack that's both unblockable and barrier-piercing, so any character struck by it is likely to die unless he or she was really power-leveled. At 10240 HP, this Hyperdrive counter even changes into an Locke should definitely try to Steal the Megalixir Kefka possesses; it's a great way to heal up after a Heartless Angel attack. Mog should Jump as usual; he's a real asset in this battle since, in addition to doing a lot of damage, his 255 Defense means that he will be practically immune to !Havoc Wing. The same goes for Gau. The best Rages for him are the pure offensive ones. Stray Cat, possibly paired with a Kefka isn't extremely tough; he can just catch you off-guard with some of his more powerful attacks. So long as you make sure that doesn't happen, he's an entirely beatable final boss. If your characters are all decked out with | ||||||
Ketu Bestiary #331 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 67 | 11000 | 2600 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 7 | 0 | 75 | 185 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Flame SHield | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.