CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

2.10: Daryl's Tomb

First Room
10/16
1
5/16
2
1/16
1
2
B2F
6/16
1
1
5/16
1
5/16
3
B3F
6/16
1
2
5/16
1
5/16
1
1

Enemies: Borghese, Skeletal Horror, Malboro, Cloudwraith, Exoray, Angler Whelk, Dullahan

Party: Edgar, Celes, Setzer, Optional: Sabin

Preparation: The theme of the dungeon is Zombie! Of the five random encounter monsters present in this dungeon, four have the power to turn your characters into a Zombie. This is serious business, so you should definitely equip Relics to prevent this madness, even though the monsters here drop Revivifies like they're going out of style.

Skeletal Horror sure looks rather terrifying; he appears in my top 10 rather-not-meet-IRL list anyway, just below 2004 pop idol Ashlee Simpson. Skeletal Horrors have three attacks. Battle and !Moldy Bone (sets Zombie) should be obvious, but Crypt Dust is an entirely new attack. Crypt Dust sets Zombie, but only hits characters with the Wound status. In other words, it can only revive characters as Zombies. Used without intelligent AI script, it's almost always a wasted turn. Skeletal Horror is your run-of-the-mill undead opponent, weak against Fire and Holy and whatnot. No biggy.

Borghese looks awesome. Every turn, it can use up to three (Three!) !Zombie Touch attacks, which set Zombie. When damaged, it may retaliate with Battle; if harmed by Magic spells, a OBio spell may be sent your way. Aside from their looks and awesome Zombifying skills, Borghese is rather boring. He's undead like almost everything in here, and has the normal weaknesses that accompany that status. May drop an RelicAmulet (12.5% chance) as opposed to the standard Holy Water.

Cloudwraith's Special is called !Mysterious Dance and, in a shocking change of style, drains HP rather than setting Zombie. So, does Cloudwraith lack the power of Zombie-setting? Nay, not at all. The rarely seen Soul Extraction attack can target a single character and turn him or her into a Zombie. Yawn. Furthermore, Cloudwraith has 'OFlare' written all over it, in its Rage, Sketch, and Control attacks. Luckily, Cloudwraith will never actively use it against you.

Exoray are the most common in here. They can use Battle, !Deadly Pollen (sets Zombie), and Venomist, but they will only use Venomist when alone. Since all characters should be covered by either RelicAmulets or RelicRibbons, Venomist's Poisoning effect will be lost on you, leaving Exoray with a weak, inaccurate Poison-elemental attack. Stick to what works against them, as they are as undead as the rest.

The only living enemy in Daryl's Tomb is Malboro. They are the sturdiest of the monsters here and use, besides Battle and !Drool (sets Seizure), OBad Breath, an attack that sets Dark, Poison, Imp, Mute, and Muddle. It can be learned by Strago in the future: don't worry, I'll address it again at that time. Even with an RelicAmulet, this move will turn one of your characters into a sleeping Imp that cannot even cast the OImp spell.

I suggest dual ClawBurning Fists on Sabin, as he will be able to kill every target so long as he is at a remotely decent level, including Malboro. A RelicBlack Belt/SwordOrganyx combo on Celes works very nicely (make sure she's in the Front Row here). If you didn't bother to grab the SwordOrganyx at the Colosseum, just give her an RelicEarring Relic (or RelicHero's Ring, obviously) and spam OFira spells all over the place. Edgar can use Tools to inflict consistent damage (give him dual SwordEnhancers if you'd like). His RelicDragoon Boots/RelicDragon Horn/LanceGolden Spear is less intelligent in this area as you'll need one of those Relic slots for an RelicAmulet/RelicRibbon. Setzer is the weakest link at the moment. GP Rain does more damage than Prismatic Flash/Chocobo Stampede with double RelicEarring behind them, so if you ever wanted to use GP Rain now's the time. You can't logically have double RelicEarring anyway, as you'll want an RelicAmulet/RelicRibbon in there somewhere. Don't attack with Setzer's GamblerViper Darts, as that will just revive every monster but Malboro (who is susceptible to its X-type Instant Death).

Push through the first room. Make sure you meet an Skeletal Horror here, as well as an Borghese. Both have acceptable Rages you might just want to use.

As soon as you enter the main chamber of the tomb, you'll notice you can go in five different directions. Oh, the choices! I'll tell you where you want to go though, so no worries. First, let's dive into the bottom-right path for some quick chesty action: it's a HelmetGenji Helm, the strongest piece of heavy headgear in the game (and Crystal equipment hasn't even gone on sale yet!). Equip it on Setzer or Edgar; it even beats the disgustingly over-used HelmetGreen Beret.

Now, get into the top-right room. This looks like just a tombstone in a deserted room, but examine the tombstone and another passageway opens! It leads to a skeleton button of some sort. Push it to raise the water level in a room.

Trace back your steps to the main room, and dive into the bottom-left room. After coming across a chest (ArmorCrystal Mail: something for Celes, Setzer, or Edgar), go down some stairs and continue to find another chest (ArmorRegal Gown). The ArmorRegal Gown is a Relm-exclusive piece of Armor that, sadly, isn't all that good. You can bet it later for a ArmorMinerva Bustier bustier at the Colosseum though, which is pretty much the best armor option for several characters, including Celes. Enter the door to find yourself in a watery room with another skeleton button. Press it to open
a door you can't reach. Trace back to the main room, and go through the door in the middle, leading inwards...

...where you'll find another turtle! Had you not pushed skeleton button #1, you couldn't have stepped on the turtle. Now, the faithful reptilian carries you across.

On the other side, you'll be met with another skeleton button! Press it, and the water level of the room where you pushed the second skeleton button will rise to your aid, carrying with it another turtle. But don't hop on just yet. Go down for now, and the party will arrive in a room with four tombstones. Clockwise from the top left, they read: "ERAU", "QSSI", "WEHT" and "DLRO."

Collect all four inscriptions, and have a look at it. From bottom-right to top-left, backwards, it reads 'the world is square'. I've always found this to be the surprisingly beautiful jewel in the unholy and disgusting crown of Ted Woolsey. This is supposed to be the final revelation Daryl had while piloting her airship, the revelation that cost Daryl her life: not only is the Overworld Map in the shape of a square, which she might have seen from high above, but the name of the company that created the game was at the time also Square, which would make the world 'Square' as well.

In the Japanese version, it was an entirely different pun. One way, it read 'rest in peace'. The other way, it read 'rot and wither'. Very dark. Very gothic.

Go back to the main chamber, and find the top-left room. Had you examined the tombstone in this room earlier, upon choosing to carve something would have given you a "Nothing appropriate comes to mind..." Now, you get to choose between the four inscriptions you read earlier. Start from the beginning of the backwards sentence (THEW, OLRD, ISSQ, UARE) and you'll be rewarded with the Game Over music and the secret of the hidden RelicGrowth Egg in Daryl's Tomb:

"Find the 'RelicGrowth Egg' hidden in a back room in the third basement..."

Go to the room where you found the ArmorRegal Gown (bottom-left room, down the stairs) and find the hidden passage to the chest there. Obviously, this was an option from the start, but I always thought this puzzle was pretty neat and didn't want to spoil it for you!)

Go back to where you traced back for the inscriptions, and cross the water with the turtle. You'll enter a new room, with a Save Point and two chests. The right chest contains a DirkMan-Eater dirk.

The DirkMan-Eater deals double damage to every opponent with a humanoid appearance. There are some strange things that the game considers human.

Now, multi-target OFloat your party, because the left chest contains a monster-in-a-box, Angler Whelk, which uses a ground-based attack. Make sure Float is set, and be sure to equip EsperCatoblepas (EsperGolem's nice too).

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.