Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.10: Daryl's Tomb
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Enemies: Borghese, Skeletal Horror, Malboro, Cloudwraith, Exoray, Angler Whelk, Dullahan
Party: Edgar, Celes, Setzer, Optional: Sabin
Preparation: The theme of the dungeon is Zombie! Of the five random encounter monsters present in this dungeon, four have the power to turn your characters into a Zombie. This is serious business, so you should definitely equip Relics to prevent this madness, even though the monsters here drop Revivifies like they're going out of style.Skeletal Horror sure looks rather terrifying; he appears in my top 10 rather-not-meet-IRL list anyway, just below 2004 pop idol Ashlee Simpson. Skeletal Horrors have three attacks. Battle and !Moldy Bone (sets Zombie) should be obvious, but Crypt Dust is an entirely new attack. Crypt Dust sets Zombie, but only hits characters with the Wound status. In other words, it can only revive characters as Zombies. Used without intelligent AI script, it's almost always a wasted turn. Skeletal Horror is your run-of-the-mill undead opponent, weak against Fire and Holy and whatnot. No biggy.
Borghese looks awesome. Every turn, it can use up to three (Three!) !Zombie Touch attacks, which set Zombie. When damaged, it may retaliate with Battle; if harmed by Magic spells, a


Cloudwraith's Special is called !Mysterious Dance and, in a shocking change of style, drains HP rather than setting Zombie. So, does Cloudwraith lack the power of Zombie-setting? Nay, not at all. The rarely seen Soul Extraction attack can target a single character and turn him or her into a Zombie. Yawn. Furthermore, Cloudwraith has '

Exoray are the most common in here. They can use Battle, !Deadly Pollen (sets Zombie), and Venomist, but they will only use Venomist when alone. Since all characters should be covered by either


The only living enemy in Daryl's Tomb is Malboro. They are the sturdiest of the monsters here and use, besides Battle and !Drool (sets Seizure),



I suggest dual


















Push through the first room. Make sure you meet an Skeletal Horror here, as well as an Borghese. Both have acceptable Rages you might just want to use.
As soon as you enter the main chamber of the tomb, you'll notice you can go in five different directions. Oh, the choices! I'll tell you where you want to go though, so no worries. First, let's dive into the bottom-right path for some quick chesty action: it's a


Now, get into the top-right room. This looks like just a tombstone in a deserted room, but examine the tombstone and another passageway opens! It leads to a skeleton button of some sort. Push it to raise the water level in a room.
Trace back your steps to the main room, and dive into the bottom-left room. After coming across a chest (




a door you can't reach. Trace back to the main room, and go through the door in the middle, leading inwards...
...where you'll find another turtle! Had you not pushed skeleton button #1, you couldn't have stepped on the turtle. Now, the faithful reptilian carries you across.
On the other side, you'll be met with another skeleton button! Press it, and the water level of the room where you pushed the second skeleton button will rise to your aid, carrying with it another turtle. But don't hop on just yet. Go down for now, and the party will arrive in a room with four tombstones. Clockwise from the top left, they read: "ERAU", "QSSI", "WEHT" and "DLRO."
Collect all four inscriptions, and have a look at it. From bottom-right to top-left, backwards, it reads 'the world is square'. I've always found this to be the surprisingly beautiful jewel in the unholy and disgusting crown of Ted Woolsey. This is supposed to be the final revelation Daryl had while piloting her airship, the revelation that cost Daryl her life: not only is the Overworld Map in the shape of a square, which she might have seen from high above, but the name of the company that created the game was at the time also Square, which would make the world 'Square' as well.
In the Japanese version, it was an entirely different pun. One way, it read 'rest in peace'. The other way, it read 'rot and wither'. Very dark. Very gothic.
Go back to the main chamber, and find the top-left room. Had you examined the tombstone in this room earlier, upon choosing to carve something would have given you a "Nothing appropriate comes to mind..." Now, you get to choose between the four inscriptions you read earlier. Start from the beginning of the backwards sentence (THEW, OLRD, ISSQ, UARE) and you'll be rewarded with the Game Over music and the secret of the hidden

"Find the '

Go to the room where you found the

Go back to where you traced back for the inscriptions, and cross the water with the turtle. You'll enter a new room, with a Save Point and two chests. The right chest contains a

The

Now, multi-target



Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.