Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.11: Angler Whelk and Dullahan
Enemies: Angler Whelk, Dullahan
Party: Edgar, Celes, Setzer, Optional: Sabin
Angler Whelk Bestiary #314 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 19 | 9230 | 1600 | 1000 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
53 | 10 | 0 | 160 | 195 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() ![]() | ![]() | |||||
Lores | Command Immunities | |||||
Control | ||||||
Angler Whelk (Head) Bestiary #315 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 31 | 9845 | 1600 | 1000 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
75 | 7 | 0 | 80 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() | ![]() | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() ![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
There are a few oddities about this thing. First off, it's supposed to be a scary Ymir upgrade, a task at which it fails. Second, notice how the shell is Floating but the head isn't? The tale of a creature whose head was too heavy to carry hasn't been new since Catoblepas, but I've never seen it applied to a snail before. Angler Whelk also made an appearance in the 1996 Square game 'Bahamut Lagoon', which never hit the shores of America. Same name, same sprite, has a tendency to appear when you destroy buildings with Thunder-techs. Also, the game designers made a little mistake we're going to exploit here; we were never supposed to obtain more than one ![]() The AI script of the head is simple. If you damage the head two times, it'll retract into its shell, disappearing from the battlefield. It'll remain there for 20 seconds, at which point is comes out again. It'll use Battle, !Petriblast, El Nino, and Megavolt without causing itself any difficulties, so be ready for any of them at all times. The shell attacks by itself, and is no longer just an auto-counter dummy. Battle, Megavolt, and ![]() ![]() The strategy we're aiming for is simple. If one of the parts dies, the other one dies as well, but will NOT give us the item. Thus, if we want both sets of ![]() ![]() First, our defenses! If you didn't cast ![]() ![]() ![]() ![]() Since both targets are susceptible to Instant Death attacks and Petrify, the two best strategies are using ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
When you're done, equip both

Before you enter the fight, I want you to throw around your equipment and Relics, as Dullahan (the boss) is rather tough and entirely unlike the random encounters you've been facing so far.
- If you have a
Dragon Horn, throw it on Edgar with some
. Equip a
Golden Spear. Put him in the Back Row.
- The boss is weak against Fire-elemental attacks, so Sabin's dual
Burning Fists are actually preferred here. Give him a
Hero's Ring (or
Gigas Glove) and
Hermes Sandals to accompany the bashing.
- Celes'
Organyx/
Black Belt set-up, if you were using it earlier, will be useless. The battle will require that she use Runic almost non-stop, so equip her defensively. Dual
Enhancers are a good choice. Since Dullahan is pretty fast, I suggest
Hermes Sandals on Celes to keep up with his spell casting.
- Setzer should just run utility. Give him the
Heiji's Jitte to make sure he can just do constant damage when he doesn't need to do anything else. Two sets of
Earring and the Slot command also do the trick, but this isn't nearly as strong at this point and wastes more Relic slots.
Also, make sure that none of your characters possess a level that is evenly divisible by the last digit of your party's gold. I'll explain why later.
Dullahan Bestiary #316 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 37 | 32450 | 1721 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
55 | 7 | 10 | 130 | 160 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Dullahan is a stud. Although he looks like he'd rather impale you with that lance of his any day, he's almost exclusively a spell caster with inherent Haste. Both his spells and Magic Power are relatively strong, so expect a challenge here. The boss' name comes from an ancient spirit from Irish mythology: a headless horseman who only travels to collect somebody's life. His carriage is made of bone, his horses have flaming eyes, and he will stop at nothing... Dullahan always starts the battle off with ![]() Under normal circumstances, he'll just focus on his three main spells: namely, ![]() ![]() ![]() ![]() ![]() ![]() ![]() After damaging him eight times, he'll get four turns where he will use some of his nastier spells. ![]() ![]() Northern Cross sets the Freeze status ailment, which you might have already encountered in the fight against Naude, who could set it with Freezing Dust. Northern Cross is multi-target, but uses an 'interesting' way to determine whether it hits or not. After the game checks if Northern Cross is blocked (after looking for Clear, Magic Block, the usual), it randomly misses from 0 to 4 characters. This ensures that even when all characters are normally hit by the move, you'll almost never see a party entirely frozen. That is good, as it's basically mega-Stop and there is no way to protect against it at all. Remember that the fastest way to dispel the Freeze status is to hit the party with a Fire-elemental attack; the ![]() There are two strategies you can employ. I'll list them both, as both should be perfectly fail-safe if you know what you're doing. Here they are: Strategy #1: Hit PointsThis is the strategy where we use violence to end Dullahan. First off, let's set up our available defenses. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strategy #2: Magic PointsDullahan dies if you rasp away his MP. Thus, the entire offensive arsenal required for this strategy is ![]() ![]() ![]() ![]() On a normally leveled party, I find both strategies equally satisfying; it's your pick, really. Expand Full Strategy | ||||||
After you've defeated Dullahan, a passageway will be opened. Walk behind the tombstone to enter the final part of this dungeon, a long stairway leading downwards that is as much descending into Setzer's memory as into any physical location...
The scenes to follow tell the story of two rivaling friends. Setzer was about 18 here; not yet a gambler, but an airship enthusiast with the dream of building the fastest ship in the world: A dream he shared with his friend Daryl. Sadly, Daryl pulled an Icarus on Setzer and wrecked herself, together with her airship, the Falcon. Upon ascending from the waters, Celes will spot - gasp - a bird. In the sky! A bird - of all places - in the sky! This must be an omen. She quickly urges you to follow it, to the town of Maranda. So Setzer does.
When you fly around, there's a chance you'll be attacked by the monster called Deathgaze. Deathgaze will drop the


Another important note: if you really, truly want to gain access to Gau, that can be done now or any time in the future. All you have to do is get rid of a party member, fly over to the Veldt and meet him there. However, how do you tell a party member to buzz off without his/her feelings? If you have a Teleport Stone or a character with the

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.