Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.17: Narshe Snowfields
Enemies: Test Rider, Wizard, Lukhavi, Psychos, Magna Roader (Yellow), Magna Roader (Brown), Garm, Valigarmanda, Ice Dragon
Party: Edgar, Celes, Setzer Optional: Sabin

Fanatics Tower: a





Kefka's Tower: a











With Mog in your party, get back into Narshe and go find the snowfields. This is your first chance to learn Mog's last Dance (save it for me... eheheh), the Snowman Rondo. It's a rather crummy Dance considering you can't get it until this late in the game, but Surge looks sweet and works especially well against the Psychos monsters you find here.
In the snowfields, you'll find the Ice Dragon.
Ice Dragon Bestiary #340 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 74 | 24400 | 9000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 110 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Metamorph Package | ||||||
Strategy | ||||||
Go ahead and gawk at those status vulnerabilities if you like. However, I can't say that the Ice Dragon is the weakest of the eight brethren; as you'll see in the future, Gold Dragon is about as silly, while Holy Dragon is even more pathetic. The Ice Dragon can be fairly easily screwed over though. Sadly for Ice Dragon, his element is easily absorbed, his amount of HP rather low, and his status vulnerabilities are downright horrible, but I'll try and treat Ice Dragon with the same amount of dignity I firmly believe everybody deserves. Except for Nelapa, obviously. What does Ice Dragon do? He can use all three spells normally. If you damage him, he might counter with Battle. If he dies, he might use one final Avalanche attack before rolling over, but that's about it. Honestly, Ice Dragon might very well be the least interesting boss in the game. How to stop him? There are tons of ways! It doesn't really matter who you bring here. All you need is the ![]() ![]() ![]() ![]() ![]() ![]() ![]() If you have the equipment and the status ailments to throw around, Ice Dragon is a joke. If you don't, his Absolute Zero and Avalanche attacks will hurt real bad. The Mute status effect will prevent it from being able to use Northern Cross and Absolute Zero. If, for some reason, you don't opt for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Once you've defeated the Ice Dragon, you'll receive a

Pushing on, you'll come across a Save Point where you can use a Tent if necessary. In the next screen, you'll walk across a bridge that takes you to the location of the mysterious Esper from the beginning of the game, the same frozen entity that prompted Terra to morph into her Esper form earlier and (possibly) overlooked as Lone Wolf took Mog hostage. As you approach it this time around, it becomes evidence that the Esper is sick of waiting. An eerie glow surrounds it, and the Esper Valigarmanda attacks you.
Valigarmanda Bestiary #320 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 62 | 30000 | 50000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
19 | 4 | 0 | 254 | 70 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Strategy | ||||||
Valigarmanda is attacking you. That's not very nice of him. Luckily, he has very little to damage you with. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() What Valigarmanda does is all very basic. The Esper attacks normally with the above three spells, although he hardly ever uses Freezing Dust just like that. Whenever Valigarmanda is hit by a Fire-elemental attack, it has a one-third chance of casting ![]() The strategy the game wants you to follow is clear. Fire-elemental Magic is the key. You will mainly be casting ![]() ![]() ![]() ![]() ![]() There's little strategy involved beyond this, as the battle is quite easy. If you somehow didn't bring any equipment with elemental properties, ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
As soon as you defeat Valigarmanda, he starts talking! Blast, he could've done that earlier and saved us a lot of trouble. "You know Terra, you're a half-Esper, and the Empire is evil and has abused you. Go side with the Returners. Here's my Magicite, it teaches level 3 spells so you can fry anything on your path. Good luck! Oh, and don't stick Skittles up your nose." More or less, that is.
A note on


Now, there's an opening in the cliff. You can hop into it. RPG wisdom tells us that the 'No' option to bail out isn't going to get us treasure. Or danger.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.