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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

2.2: The World of Ruin

Grasslands
10/16
2
6/16
1
1
E. Wastelands
10/16
2
6/16
1
2
W. Wastelands
10/16
1
1
6/16
1
1
1
Forest
10/16
4
6/16
2
1
Desert
10/16
1
2
6/16
1

Enemies: Mesosaur, Gilomantis, Peepers, Chitonid, Gigan Toad, EarthGuard, Black Drgn, Osprey

Party: Celes

Staying on an island with nothing but sickly animals to keep you company is not what anybody would consider leading a rich and fulfilling life. It's time to see how badly this world has turned out; if the Empire is still standing with Kefka leading it, if any of that rogue squadron of Returners has survived - in other words, if there is still hope.

Preparation: You can take your Zombie-protection off now if you want. Replace it with something that protects against Petrify for now (RelicRibbon or RelicJewel Ring will do). Try to apply the Clear status ASAP as it protects you from anything if you're smart. Since the enemies here are actually more than a joke, you'll want to equip a SpecialMorning Star and move to the Back Row if the whole OVanish thing isn't working out for you for whatever reason.

You wake up near Albrook. You can go in right away if you'd like, but for now I'll give a quick run-down on the monsters in the area.

Mesosaur is a small dinosaur whose name is derived from the prefix 'meso', which means 'middle'. Mesosaurs in our world were little swimming buggers 'famous' for being the first land-based animals to return to the sea; in this world, they are cannon fodder with a weakness to Ice. This is note-worthy; dinosaurs and lizards in general have a weakness to Ice. Mesosaurs will use Escape unless they are by themselves, in which case they'll stand and fight. !T. Lash causes Seizure.

The Gilomantis uses Battle. When they are targeted by physical attacks, they sometimes use !Sickle, which is a more advanced way of inflicting damage or something. I wonder, if not with their sickles, how they normally attack you. They seem to have a wicked sharp stinger; maybe they slash with it. Regardless, they are kind of boring.

Heh. Gigan Toads are cool. See, they're toads, and they're gargantuan. This makes them inherently violent, attacking with Battle, !Croak (damage), Slimer (sets Slow, looks spiffy), and ORippler. The monsters have access to ORippler, but they lack the MP to pull it off.

Lunaris is Lobo, WoR style. Rather than using !Bite to inflict damage, they use !Face Bite to blind (although I can't imagine a bite to the face that blinds and doesn't actually hurt as well). Stuff to plow through.

Osprey is the only monster that actually is worth recognition right now. Not only can it pull off a !Beak attack in its third turn to petrify you, it will occasionally retort with a Shimsham attack if you use Magic on it.

Chitonid is normal Battle/Special stuff (!Carapace damages: the name itself refers to the dorsal section of an exoskeleton or shell found in a number of animal groups!) with one annoying habit: if it's by itself, it can counter any damaging attack with Sneeze. This tends to come into play if you employ a fatal multi-target attack to the entire monster party. Take out Chitonid first when it's in a group with other monsters.

Just walk around here and kill stuff with your attacks. Should you have Clear status and lose it again due to Slimer, Sneeze, or Shimsham, re-apply it. Kill Chitonid first when you encounter them, never use Magic on Osprey, and don't linger with Gigan Toads and you should be invulnerable.

Eh...yeah. You'll want to go into Albrook now, so, welcome. It's nice to see there are still some signs of civilization left. It's time to gather some info on this strange new world; after all, it can't be expected that everybody took a full year's nap like Celes.

Weapon Shop: You should be both familiar with and have ownership of these weapons. I'd be tight with my cash right now if I were you, though. These weapons should be noted for their great use with the Throw command; they are basically elemental ShurikenNinja Stars; if you have great amounts of cash in the future, you can Throw these for insane damage if the target is weak against the element. For now, keep hold of your GP.

Armor Shop: Nothing new here, and nothing you should specifically want any more of.

Relic Shop: These must be tough times if a Relic shop owner can get away with selling rubbish like this. If you don't have a RelicJewel Ring or a RelicRibbon, definitely buy a RelicJewel Ring here.

Item Shop: If the Floating Continent was harsh on your supplies, you can restock some now. Make sure you have some Revivifies, and Sleeping Bags are, at the moment, cheaper versions of Tents, as you're traveling by your lonesome.

Hidden Items: If you haven't picked them up in the WoB, there's a Potion in the barrel next to the Inn, a Tincture in the pot in the Weapon Shop, an Elixir in the clock in the Relic Shop/Cafe, and a Warp Stone in one of the crates on the docks. Also, there are two empty chests in the Armor Shop.

Smily happy people, walking on sunshine. Only kind of not. Albrook turned into a rather depressing mess of a town. The situation is bad. Kefka is ruling the world. Monsters abound. Albrook's port, once a thriving capital of aquatic travel and trade, is derelict. Your only hope is the rumor of a man who passed through Albrook recently, a man with the same shimmer of hope in his eyes. Hardly constructive, but worth a shot. The Japanese game makes specific mention of a 'monk' here. Albrook doesn't seem like a place to hang around in anyway.

It's time to leave. More specifically, it's time to see what became of Vector, Maranda, and Tzen.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)

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