Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.24: The Veldt
Party: Optional: Terra, Cyan, Edgar, Sabin, Celes, Setzer, Mog, Umaro
The Veldt has been altered a bit. Pray that nobody alters it further. You no longer have access to the town of Mobliz when walking on the Veldt, Crescent Mountain has disappeared and a new cave, mysteriously called the Cave of the Veldt, has appeared. It's been quite a while since you picked up some new Rages, so I suppose it's time to go check up on our friend Gau again. You won't have to rescue him or do anything special to recruit him; just go fight on the Veldt with any party that has a free spot and he'll have the same ol' 57.5% chance of appearing, like always. You've met a great load of monsters, so I'll give a quick rundown on the good ones you can look for:- Behemoth
Meteor
- Ninja
- Absorbs Poison, inherent Float,
Water Scroll
- Platinum Dragon
- Inherent Safe and Float, Cyclonic
- Land Ray
Mighty Guard
- Fafnir
Traveler
- Killer Mantis
- Instant death protection, Metal Cutter (Metal Cutter is a non-elemental magical attack about as powerful as a level 3 spell. Under Rage, it randomly changes between a single-target and multi-target spell, much like
Fira, Giga Volt, and attacks like that.)
- Skeletal Horror
- Absorbs Poison, Undead,
Banish
- Borghese
- Absorbs Poison, Undead,
Holy (a Holy-elemental spell that you will later learn from an Esper. It's slightly weaker than a level 3 spell.)
- Cloudwraith
- Absorbs Poison, Undead, Flare
- Garm
- Instant death protection, !Rush (Battle x 1.5)
- Magna Roader (Brown)
- Inherent Haste,
Lv. 4 Flare
- Illuyankas
- Absorbs Lightning, instant death protection, inherent Safe, Giga Volt
- Luridan
- Inherent Float, Rock Slide (Rock Slide is a single-target non-elemental barrier-piercing attack that's about 1.25 times as powerful as a level 3 spell against a single target. Superior to
Flare in all ways, it was already available to your party as Mog's second-strongest Dance attack.)
- Devil Fist
- Absorbs Poison, inherent Haste, Elf Fire
- Black Dragon
- Absorbs Poison, Undead, Storm (Storm is exactly what you get when you invent an Ice-elemental Skean and make it not a Skean. Notable as one of Umaro's attacks, it's his strongest Ice-elemental attack until Gau gets his greedy little hands on Baalzephon.)
- Punisher
- Inherent Haste and Float,
Thundaga
On how to use Gau in the WoR: It's a common notion that while Gau rocks people's socks in the WoB with his incredible offensive abilities, he's just a tank in the WoR while the offense is lacking. This is only partly true, however. For quite some time yet in the WoR, Gau's special attacks are still powerful enough to make most forms of multi-target damage pale in comparison. The most potent forms of violence available to Gau include Litwor Chicken/Medusa Chicken and Tyrannosaur. You should have from the WoB; Medusa Chicken is just a slight alternative (absorbs Poison, but lacks instant death protection).




If you can use neither of the above options, there are a slew of alternatives waiting for you that are satisfactory, though not quite as good as the ones offered by Litwor Chicken-Medusa Chicken and Tyrannosaur. Marchosias's



Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.