Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.31: Gungho's Assignment
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Enemies: Warlock, Mahadeva, Sorath, Medusa Chicken, Creature, Moonform, Aspidochelon,
Hidon, Erebus, Erebus (2), Erebus (3), Erebus (4)
Lore: Grand Delta
Party: Relm, Strago Optional: Terra, Cyan, Shadow, Edgar, Sabin, Celes, Setzer, Mog, Gau, Umaro
There is a small island to the north of Thamasa called Ebot's Rock. It's closed for now. Foreshadowing? Back in Thamasa, as soon as you cross between the Armor Shop and the Item Shop, Relm will get excited about being back home. However, not all is well on the home front; Gungho, Strago's former battle partner, took on Hidon, the legendary beast Strago hunted together with Gungho when they were young. Hidon was submerged under water along with Ebot's Rock itself, but, now that the cave has resurfaced, Gungho had another go. That didn't go over too well; he's been defeated and is now bed-ridden. After listening to Gungho's pleas, Strago decides to go after the beast, and after a while, accepts Relm's help. Note that, after this scene, Strago is actually required to complete the dungeon that is Ebot's Rock. Relm, however, is not. There's a theme here: Warp stones are found throughout the dungeon and all monsters have a Teleport Stone as both their rare drop and rare steal. That's kind of them.
The Warlock is an annoying little... warlock. Evil and vile throughout, it makes a mockery of the holy light by attacking with the



The Mahadeva needn't worry you. It looks dangerous, but this is not the case. It may randomly use Crypt Dust on the second, fifth, eighth (etc.) turn but it will be a wasted turn like always; its Special is called !Rib and, unlike what you would expect, does Battle x2 damage rather than setting Zombie. Common Undead weaknesses in Fire and Holy can also be found in this opponent.
Sorath bears a close resemblance to Purusa, wouldn't you agree? See, it's funny because... Oh man, I'm too funny to bear. Again! If you haven't figured out that I'm stalling because Sorath is a rather boring enemy, you haven't had enough sleep. They attack with Battle and !Choke (Battle * 1.5). They're not very powerful with it. The only interesting thing to say about them is the fact they take a distant liking to percentage-based attacks (75% Shimsham through Sketch, Cave In through Rage) while being immune to it themselves.
Medusa Chicken are upgraded Litwor Chicken. Weak to Ice like their WoB brethren, they now also absorb Poison-elemental attacks. They have

Creatures... these little oddities are weak against Lightning, and they attack with Battle and !Stench, which sets Confuse. Control, Sketch and Rage all grant access to the spell. Unlike Humpty, they're not Undead, and that's why they don't absorb

Moonform is worth nothing. It attacks with Battle and !Mouth Clamp, which sets Seizure. It may counter any Magic attack with the Poison- or Water-elemental Acid Rain (which sets Seizure), and it can counter any other form of attack with the much more powerful Ice- or Water-elemental Flash Rain attack. Both attacks also feature Sketch and Control potentiality, and the Rage list features Flash Rain. The best way to deal with them is by casting

Aspidochelon are very similar to Devoahan, almost so much so that there's no doubt it's intentional; just like Devoahan, they will use nothing but Battle for four turns before letting loose with Battle, Battle, and !Rage (which once again is Battle * 1.5, unsurprisingly like Devoahan's Special of the same name). When hit by Magic, Devoahan responded with Sun Bath; Aspidochelon responds by casting Wind Slash. The main difference is the fact that Aspidochelon is Undead, with the standard elemental properties of Undeads too.
So, the strategy is clear. Cast




Here's the deal in this cave. The first warp stone (not capitalized to differentiate from the item Teleport Stone) takes you to a living, talking chest that won't grant you passage since he's hungry. He's also a chest, lacking opposable thumbs, abstract thought, or even the most rudimentary of senses. Let's face it; bossing around other people to bring him food is really his most effective way of feeding himself. Your task here is to feed him enough Coral, the stuff of magic you find in the chests all around Ebot's Rock. In every chest, there's an equal 25% chance you find one, two, three, or five pieces of coral. The talking chest will let you pass on two conditions. One: You need to have Strago. If you don't have Strago in your party, you can feed him all you want but won't accomplish anything, either for you or for the chest. He eats, like so many young people of our time, because he's unhappy. It's a destructive and endless cycle of finding consolation in the very weakness he despises. Two: You need to feed him 22 pieces of Coral in one go. If you feed him 18, he'll send you off for more, and in the meantime he'll get hungry enough to need all 22 pieces of Coral again.
So, while you scurry off to find a pencil and a slip of paper to write down how much Coral you're finding all around, I'm going to try to explain how the layout of Ebot's Rock is constructed.
Just kidding. Every warp stone has up to four different locations it can warp you to. They're all in the same room, and in most cases there's only one warp stone to walk towards after possibly raiding a chest. There's no possible advantage of knowing where you are; warp, open chest, warp. Repeat if necessary. In the end, you'll have your 22 pieces of Coral and you can go 'find' the talking chest. It's up to luck how soon you come across it, obviously. Feed him, and you're allowed to continue. Finally, Hidon! The mere sight of the horrid creature sends shivers down Strago's spine. Can we assume Strago knows that this creature can teach him the most powerful of Lores, the fabled

Hidon Bestiary #332 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Undead | 43 | 25000 | 12500 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
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13 | 10 | 0 | 110 | 160 | 0 | |
Stolen Items |
Dropped Items |
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Common: Teleport Stone | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
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Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
Hidon attacks with Battle and ![]() ![]() ![]() ![]() ![]() Throw up your barriers where possible ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The ![]() ![]() ![]() ![]() ![]() Now, behold the power of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
After the fight, Strago will giggle like a little girl and run off to tell his friend. Gungho seems surprised and oddly vital when hearing the news, and both aging men stay up late to celebrate. Relm, just like the stereotype demands, is smarter and more mature than her old grandpa, and explains to the moronic player that Gungho was faking his wounds. When the player regains control over the party, you may or may not notice that the party hasn't been healed from the fight against Hidon, although they did spend the night in Thamasa. It's possible that some of your characters are still poisoned, so you might as well take them to the cheap Inn and heal them with a good night's rest.
A pretty important note here: after this event, Gungho can be found walking around the outside of Strago's house. Normally he'll just ask you if everything's okay, but any time you talk to him, there's a 12.5% chance that he'll say: "Hidon's appeared at Ebot's Rock again!". As soon as Gungho says this, Hidon will indeed appear on his original spot. To reach him, you'll have to gather another 22 Coral for the living chest that has also reappeared. Re-fighting Hidon is only important if you either haven't learned



Now, you probably taught Relm at least the level 3 spells or



Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.