Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.44: Kefka's Tower: Continued Ascent, Continued
Party 3 (Garbage Slopes) |
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Party 3 (Garbage Caves) |
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10/16 |
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6/16 |
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1 |
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Party 3 (Metal Corridor) |
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6/16 |
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5/16 |
3 |
Party 3 (First Garbage Passageway) |
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Party 3 (Magitek Facility) |
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10/16 |
2 | |
6/16 |
2 |
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1 |
Party 3 (Other Two Garbage Passageways) |
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1 |
Party 3 (Skull Dragon Room) |
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Enemies: Yojimbo, Dark Force, Muud Suud, Fiend Dragon, Mover, Cherry, Vector Lythos, Primeval Dragon, Landworm, Gamma, Great Malboro, Outsider, Demon Knight, Duel Armor, Great Behemoth, Vector Chimera, Fortis, Junk, InnoSent, Daedalus, Ahriman, Death Machine, Metal Hitman, Prometheus, Inferno, Rahu, Ketu, Gold Dragon, Skull Dragon
Lore: Doom,
Roulette,
Tsunami,
Aero,
1000 Needles,
Mighty Guard,
Revenge Blast,
White Wind,
Lv. 5 Death,
Lv. 4 Flare,
Lv. 3 Confuse,
Reflect ???,
Lv. ? Holy,
Traveler,
Dischord,
Bad Breath,
Transfusion,
Rippler,
Quasar,
Self-Destruct
Party: Optional: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Relm, Strago, Setzer, Mog, Gau, Gogo, Umaro
Party #3 will encounter yet another new set of enemies - the last set. Landworm is a big, big enemy that takes little effort to defeat. It uses the area around you to crush you: Magnitude8 comes from below, and Lode Stone (that unblockable 75% instant death attack) from above. Occasionally, it uses !Compress, which is nothing more than an unimpressive physical attack. The only status ailment Landworm is protected against is Imp, so



Gamma: The last random encounter I get to describe. And it's all exciting too! Its most redeeming feature is the fact that it has a rare




The party should be standing in front of moving conveyer belts. Fun! Stand on the left one and allow it to take you down. First, you'll come across a door to the left. There's a





- Go down into the darkness to the left of the spinning whatever-it-is.
- Go all the way down
- Go all the way to the right
- Go all the way down
- Go 1 step up
- Go all the way to the left
- Go all the way down
- Take a few steps to the right and grab the
Aegis Shield
- Go back into the darkness and go all the way to the right
- Go up and to the right until you can't go any further
- Go all the way to the left, and all the way up to re-appear.
Get on the conveyer belt to continue. When you exit, you'll see a tube to the left of you. This will suck you in when you stand in front of it and take you back to the other end of the conveyer belt. Walk past the new Save Point and save if you must; you're only seven steps away from a surprise boss battle with Inferno. Down below you'll see an empty chest; it'll always be empty.
Ketu Bestiary #350 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 67 | 11000 | 2600 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 7 | 0 | 75 | 185 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Flame SHield | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Rahu Bestiary #349 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 69 | 8000 | 770 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 80 | 190 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Inferno Bestiary #348 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 67 | 30800 | 9700 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 130 | 145 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
The battle against Inferno is a rather simple one, although it is frustrating that the main body and the blades don't share elemental properties. As you would expect, the main body is the one with all the fancy spells and with the most HP. Rahu is the left blade, and it just attacks physically with Battle and !Rapier. Once you destroy it, it'll take 20 seconds to grow back. Ketu, the right blade, is a tad meaner than Rahu; next to Battle, it also uses Metal Cutter, the magical non-elemental attack that's as strong as a level 3 spell. Like Rahu, it grows back 20 seconds after you destroy it. Inferno uses a barrage of magical and mostly elemental attacks, such as ![]() ![]() ![]() ![]() Your strategy is simple. You have no business caring about Rahu and Ketu whatsoever. Cast ![]() ![]() ![]() ![]() ![]() ![]() The biggest weakness of Inferno is the ![]() ![]() | ||||||
In the end, Inferno is the only 'random' boss of the entire dungeon, and it isn't incredibly hard if you prepared for the dungeon properly. Sadly, you get nothing out of the battle with Inferno besides some measly Magic Points.
When you've given this ghost from the past a smackdown, you can continue. You'll Have to walk through yet another garbage hallway to reach the garbage clearing again. This passageway contains nothing but Landworms, by the way. You'll see a chest that contains a Megalixir to your right, and to your left is a pathway to a new door, a conveyer belt, and an opened chest with a red sparkle on it.
Remember this chest if you plan to leave the dungeon at some point. After you've hit this switch once to extend the path for Party #1, leave and return. The red sparkle will be gone, so you'll have nothing but an open chest to look for. Don't go through the door quite yet, but go with the conveyer belt; it'll take you to a chest containing the


Skull Dragon Bestiary #343 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 62 | 32800 | 1999 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
15 | 10 | 0 | 140 | 120 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
Control | ||||||
Metamorph Package | ||||||
Strategy | ||||||
Skull Dragon just isn't very assuming. It's a generally subpar dragon as-is, once you ignore the fact it has no status vulnerabilities to exploit, but, at the very end of the game, your party is a force to be reckoned with. It's kind of ridiculous and sad all at the same time. Battle, ![]() ![]() ![]() Throw on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
With the successful completion of this fight, you will have (if you've been following this walkthrough) defeated the last of the eight dragons of this world, and the message "Defeated all 8 dragons...Dragon Seal broken!!" will appear. The screen will shake, frightful sounds will echoe through the halls of Kefka's fortress, and you'll obtain the last of the Espers:

Now that you're done, it's time to continue. We must make haste! Go through the featureless Imperial corner and you'll find yourself in the same grand Imperial hall as Party #2. There's a button on your side of the elevated pathway as well. Stand on it, and when Party #2 is standing on the other button, you'll see the door begin to open. Sadly, nobody is there to enter the door; let's switch back to Party #1, shall we?
Now that Party #3 has extended the broken conveyer belt by hitting the sparkling chest on the other side (see? the sparkle is gone...), you may continue. After crossing the conveyer belt, you can find a

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.