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Final Fantasy V Job Classes

Jobs


Chemist

Chemist

Vital Statistics

"Apothecaries who can mix powerful brews, and gain twice the benefit when drinking potions and ethers."

Base Stats
Strength
Agility
Vitality
Magic Power
2
3
6
-4
Basic Skillset
Lvl.
Skill Name
Type
Equip Type
Description
ABP/Total ABP
1
Medicine
Support
Innate
Use knowledge of medicines to double the potency of potions and ethers.

Notes: Doubles the amount Potions, Hi-Potions, Ethers and Ether Dry items heal.
15/15
2
!Mix
Action
None
Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies.

Notes: Allows the character to mix two items from your inventory to perform a move that can range from healing and defensive options to damaging and debilitating effects.
30/45
3
!Drink
Action
None
Drink special medicines to increase stats during a battle.

Notes: Allows the character to drink one of the five Drinks you can find and purchase in the game, gaining a variety of positive effects from them. A character with the !Drink ability can only target himself with the Drinks, not other characters.
45/90
4
!Recvr
Action
None
Recover from various conditions.

Notes: Removes Darkness, Poison, Mini, Toad, Petrify, Silence, Confuse, Paralyze, Sleep, and Old status ailments on all characters.
135/225
5
!Rvive
Action
None
Restore a KO'd ally to fighting form.

Notes: Revives all dead allies with 6.25 % their max HP at no MP cost.
405/630
Location
Floating Ruins

Job Description

The Chemist is probably the best self-buff unit in the game. Any worthwhile battle can be started with setting Haste and doubling HP, even increasing level if you want to. This comes at the cost of poor equipment options, though. The Job's restriction to merely Knives and Staves means the Chemist can only really boost Syldra and OHoly at the end of the game. Massive HP is useful for powerful Hoary Water and Dragon !Mix attacks and certain Blue spells such as OWhitWind, O???? and OExploder as well. The Chemist is best used as a support character; the healing/reviving backbone of a party that just never seems to die.

Job Ability Summary

Medicine is trivial mostly, though 1000 HP healing is great in the second third of the game. !Drink is a great self-buff ability that gives extra oomph to Blue Mages and Mixers (Since OWhitWind, O????, OExploder and Breaths all look at the caster's HP, and Giant Drink is awesome). !Recvr and !Rvive are two commands you shouldn't need to use; though MT, you can the same thing ST in a skillset so much more versatile.

The kicker, obviously, is !Mix. !Mix is the best ability in the game, really. It can revive and heal better than !White, has better buff possibilities then anything ever and can deal a lot of damage as well. There are downsides, though. Mixing things is a bother since you need to scroll through your menu all the time. In addition, it consumes items, and the more potent !Mix outcomes require the three items you'll only find as monster drops, namely the Turtle Shell, the Dragon Fang and the Dark Matter. Particularly potent damage-dealing Mixes will always use these rare items. !Mix doesn't care about elemental boosting, and has but a few attacks which run off Magic Power, so the difference between Jobs you put it on is small. Chemists themselves are great since, after a Giant Drink, moves such as Dark Breath, Dragon Breath and Hoary Water are twice as powerful. !Mix also features what is easily the best way of draining MP from enemies, so it has this advantage over Robe Jobs as well.

Transfer to Bare Class

The Chemist's stats are not very good. Medicine isn't very hot end-game, but if you for some reason mastered Chemist early, then switched to a Bare, 1000 HP Potions are nice.

Equipment

Types: Weapons Armor Helmets



Jobs


Caves of Narshe: Final Fantasy V
Version 6
©1997–2026 Josh Alvies (Rangers51)

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