Final Fantasy V Job Classes
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Oracle | ![]() |
Vital Statistics
"Soothsayers who can predict natural disasters - and direct them at foes."
Base Stats | Strength | Agility | Vitality |
Magic Power |
-9 | -1 | -4 | 36 |
Basic Skillset | Lvl. | Skill Name | Type | Equip Type | Description | ABP/Total ABP |
1 | !Condemn | Action | None | Sentence a target to the effects of different spells. Notes: Ten spells from the White and Black school can be cast for no MP cost, but with a timer that depends on the Oracle Job level of the caster. Doesn't work on Heavy targets. | 20/20 |
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2 | !Predict | Action | None | Foretell cataclysms. Notes: Randomly does stuff depending on the caster's last digit of MP and the target's last digit of HP. | 50/70 |
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3 | ABP Up | Support | Innate | Gain one and a half times the ABP per battle. Notes: Gives the character 150 % normal ABP gained after a battle. | 150/220 |
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4 | Read Ahead | Support | Innate | Easily evade enemies. Notes: Sharply decreases random encounter rate. | 300/520 |
Location | Sealed Temple |
Job Description
The Oracle has the highest Magical damage output in the game! Sadly, this feature is immediately gimped by the fact it needs another action ability to really damage anything. Also, it cannot equip Rods or Bells. It has really crappy stats on the physical side, but all you really need to do is give the Oracle either !White 6 (Holy) or !Summon 5 (Bahamut/Leviathan) and you won't regret using one.
Job Ability Summary
!Condemn is just really crappy. It doesn't take any MP, never misses and can be used regardless of Silence, Toad or Reflect on the target. On the other hand, even the fastest timer of 10 increments is too slow. The only mildly useful feature is Doom, which kills when the timer reaches 0. It's like a Death Potion, only it sucks. Theoretically, it is best used on a Summoner with the Magus Rod, but in practice it is best used not at all. Read Ahead is nice if you want to explore dungeons as unhindered as possible; it's more a gameplay feature than a strategic support ability, much like Sprint and Lure.
Transfer to Freelancer
!Predict deserves its own paragraph. It's only useful in the longer battles, as it won't execute at all in shorter battles. You can really only use a 'safe' prediction 40% of the time and its power is quite random. The sheer ingenuity of the ability intrigues me, as well as the fact you really need to have no friends at all to learn how to use this command. I feel this ability stinks, but it's fun to toy around with it. If you must use it, it's best used on a character with a broad selection of elemental-boosts, so those with Rods or the Rune Chime will work. Note that damage here comes from level only, so Magic Power is irrelevant; a Monk could do it as effectively as an Oracle.
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Version 6
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