Final Fantasy V Walkthrough
Written by Djibriel
Contributor
1.18: The Fire-Powered Ship
Enemies: Crew Dust, Poltergeist, Defeater, Motor Trap,
Liquid Flame
Treasures: Cottage, Elixir x3, Green Beret,
Moonring Blade,
Mythril Gloves, Phoenix Down,
Thief's Gloves
Blue Magic: Flash,
Self-Destruct
Stop the cause, and the Fire Crystal may yet be saved. It's time to quickly dive into the Fire-Powered Ship and shut down the engine. Let's do it! You'd think that with all the destructive technological genius of Cid, they simply could have set off a bomb on the ship, but I digress...
NOTE: All formations with two Motor Traps will lack the Motor Trap enemies when you encounter them. They will appear only when you have killed a sole Defeater on the battlefield. When you kill one together with other enemies (including other Defeaters), Motor Traps won't appear. If you kill the last Defeater with a Counter attack, Motor Traps won't appear.
An NPC in Karnak talked about the Crew Dust and its tendency to cast







Poltergeist absorbs Ice-elemental attacks but is weak to Wind. Its !Lick attack, which sets Confuse, is really annoying so dispatch them quickly.
Motor Trap only appears when a sole Defeater is killed. Motor Trap has several interesting attacks. First, there's Gamma Ray, a single-target attack that sets Stop on a target. When hit by a Lightning-elemental attack such as the Black


Defeaters only attack physically. They're weak to Ice-elemental attacks. They may drop Speed Shakes, items that can only be used by the !Drink command you can't have yet.
Walk down the wooden interior of the Fire-Powered Ship until you suddenly encounter the mechanical rooms. Here's where the monsters start appearing. When you enter, you can see a white door; it leads to a chest containing

On this new weird metal ramp, there's a Phoenix Down to the right. If you haven't picked up the World Map in the Ship Graveyard you can find it here as well. Also, another elevator.
Now, this is just getting needlessly complex! There's a pipe to the left of you. Seriously, who designed this thing? Cid, obviously, but why did he go bonkers during the process? A completely useless conveyor belt keeps you from opening a chest, too.
Follow the pipe, white door, elevator, and then there are multiple options. Starting from the left, the first takes you back to a point you've already been. Useless. The second, well, you'll want to take this one last, as it continues the dungeon. The third nets you the chest you couldn't obtain earlier. It's a pair of


Get the




Continue down the logical path. Don't step on the conveyor belt, you don't want to go that way. The other white door takes you to a Save Point: use it!
This room is a final last switch puzzle before the boss, so have fun before it gets too serious. The puzzle is easy; just flip every switch you can reach once when you reach them, except for the very bottom one which takes care of you wanting to return. Now, enter the white door to finally find the engine in the Power Room.
Oh, so there's Queen Karnak! And she's not nice to you now! Gosh, after doing stuff to King Tycoon and possessing Garula, that malevolent force we're trying to stop sure likes to find itself some high-profile lackeys. At any rate, by some logic I have yet to grasp, fire comes out of the engine and attacks you.
Yeah, there's no telling what happened here. Maybe Queen Karnak has awesome Fire-manipulating skills and that's why she's being controlled, in turn causing the flames from the engine to attack you. Maybe she was just a guard here and the power from far beyond controls the fire, who knows. At any rate, there's a flame monster to cope with now.
Liquid Flame Bestiary #251 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 19 | 3000 | 100 | 0 | 0 | 35 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
18 | 5 | 10 | 20 | 0 | 15 | 20 | |
Stolen Items |
Dropped Items |
||||||
None | Common: Flame Scroll | ||||||
Command Immunities | Elemental Immunities | ||||||
Physical, Slow, Haste, Stop, Shell, Catch, Control | ![]() ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() ![]() | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Here's the deal, and it's a very simple one. There are three basic forms to this enemy: Human, Hand and Whirlwind. Each form will randomly use one or two attacks and will perform an especially nasty attack when you damage it, after which it'll revert to another form. Here we go:
Normal Attacks | Counter | |
Human Form | Attack, !Rush, Blaze | Blaze |
Hand | Attack, !Ray | ![]() |
Whirlwind | ![]() | Magnet |
I don't believe we've been over the Magnet attack before; odd as it may seem on an opponent such as this one, all that Magnet does is set the affected party member in the Front Row. If it already was in the Front Row, no effect will occur. Flame is like a Fire-elemental Breath Wing; it deals 25% maximum HP damage. The human form has 20% evade, the Hand has 10% evade and is immune to Ice attacks, and is Heavy. The Whirlwind has 30% evade.
Liquid Flame starts off in its human form. The entire point of this battle is that every single time you damage Liquid Flame it deals an especially nasty attack and changes form. Thus, you'll want to have as few hits as possible, with as much damage output as possible. The Big Four when it comes to damage are







Note: Obviously there's the option of breaking




Start the battle off with a


There is no good reason to not have either



Of course, you could simply rough it out without carefully planning your violence; as long as you have the



It's a toss-up what the best dropped item is; the



After the fight, we're hurried to go see the Fire Crystal. Funnily, if you trace back your steps at this point and talk to Cid, he'll give no notion to the fact that you've stopped the engine and urge you to, in fact, go stop the engine. After having endless fun with the conveyor belts once tied to the engine, I suggest you walk into the pipe and save the world already. Go on!
I suggest you simply stand helplessly by while yet another crucial pillar on which this world is resting crumbles before your very eyes.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.