Final Fantasy V Walkthrough
Written by Djibriel
Contributor
1.19: Escaping Karnak Castle
Enemies: Sergeant, Sorcerer, Cur Nakk, Gigas, Iron Claw
Treasures: 2000 Gil x3, Elven Mantle, Elixir x7,
Esuna (White spell), Lightning Scroll,
Main Gauche,
Ribbon, Shuriken,
Elven Mantle
Blue Magic: Aero,
Aera,
Death Claw
Here's the catch. There are plenty of chests of which the contents are generally good. Most of them are guarded by monsters. There's a boss battle at the end where you can learn one of the greater !Blue spells in the game long before the next chance arises, and if you are shooting for a perfect Brave Blade you can't run from any battles either. And all we have is 10 minutes to do it.
We need a plan.
First off, I'm just gonna go ahead and say it's entirely possible to simply dash through the halls of Karnak Castle, fighting every random encounter and raiding every chest while still learning

A Mystic Knight with Two-Handed
A Summoner with a

A Black Mage with Learning with a

A Thief with Barehanded
The Thief will go first and use !Steal, but will be able to deal damage in longer fight. The Mystic Knight will go second and deal respectable damage; Knights and Berserkers are too slow. The casters clean up the battlefield with spells including Shiva.
Sergeants will never attack you. They always accompany Cur Nakk and will cause the Cur Nakk dogs to attack you by saying "You better bring it!" When you've killed all Cur Nakk dogs, they will say "Can't you take a hint? Eat this!" and get the hell out of there. Why Karnak soldiers would want to attack you in the first place is a mystery, as Karnak enlisted your help; maybe they feel you've failed them? They will very rarely drop a

Sorcerers, how I loathe thee. Next to physical attacks they have






Cur Nakk dogs heavily rely on Sergeants to damage you. They'll simply attack physically on their own, but when their Sergeants tell them to attack you, they'll use !Bite. When their Sergeant has been killed, they'll make a run for it using Flee. You'll sometimes see a single one as an encounter; they'll immediately use Flee, giving you 2 free ABP.
Gigas are the dungeon's most prominent enemies. They have a common Elixir for you to Steal, feature in almost every chest as a guardian and leave a Goliath Tonic every time you kill one. When they're damaged they have a 66% chance of countering with a



Gigas' and Sergeants are the only who will be able to withstand a


Now, the rare Steal really rears its ugly head. The chances of actually stealing the rare item? 10/256. That's right. To illustrate how minor that chance is, here's a scenario to visualize the entire deal. Imagine a soccer field, right? A soccer field with 256 guys standing on it, enjoying their day off from their hellhole job at Taco Bell or something. Now, suppose you were to enter this soccer field and systematically, without remorse, start kicking these guys in the nuts. Here and there, you leave 10 lucky individuals alone. Now, after your job is done, you're panting from all the hard work near the side-lines and you look on the field. What do you see? You see 246 men groaning in pain, on their knees, on their face in the grass, asking their absent God what they did to deserve this. Here and there, you can see one or two men looking around and wondering what the hell just happened. That acne-infested teenager you left alone because he isn't going to use his privates in the near future anyway, standing knee-deep in an average amount of 24 full-grown, crying men? THAT's your rare steal right there. Good luck with that. Editor's Note: Djibriel is quite mad, quite mad indeed.
You're automatically Dashing in this stage of the game, so you won't need the Thief for its Dash support ability. However, there are plenty of simply great items to obtain while escaping from the monsters here, so you'll quite simply want to have a !Steal option in your team. The Thief's superior Agility makes sure he's the best for the job; be sure to equip the

If you don't make it in time, the screen will start shaking while a red glow envelops the background. It means that the castle goes 'BOOM!' and it looks stunningly lame.
You fell down in a room with a pot. This contains water from a Spring of Recovery, so if Liquid Flame busted you up you can quickly trace back and heal up. You start the big race in a room with a Save Point, where you can Save.
The first room you dash through is the jail cells you were thrown in by Karnak soldiers earlier. There are no random encounters here yet. The chest in the left jail contains 2000 GP and no monsters. The chest to the right contains an Elixir and is, as are all Elixir chests, guarded by monsters: Sorcerer, Cur Nakk x2 (common) or Gigas (rare)
This next room knows random encounters. To the right is a chest containing a Shuriken, an item which you will soon be able to use. Don't miss it. It's guarded by what appears to be a fixed Gigas encounter. The left chest is even more vital as it contains a


The next two rooms have no chests but does have random encounters. Continue to the main hall of Karnak Castle.
There are five entrances/exits here. You come out of one. The one following the carpet leads into the throne room, where you have nothing to see but random encounters. The one leading out is one we don't want yet, so it's the two doors left to check. We'll want to enter both doors and raid everything behind it. Let's start with the left one.
A room filled with chests of which three are closed. The left-most chest contains 2000 GP and is safe to open. The other two contain Elixirs and are guarded by monsters. The bottom one contains a fixed Gigas, the other one: Sorcerer x2 (common) or Gigas (rare)
Exit using the stairs. You'll find yourself on the walls of Karnak Castle. Dash to the stairway on the other side and descend to the chest. It contains an

Trace back your steps until you're in the main hall, and take the left door now. This part mirrors what you've just seen, only there are four chests. The right-most contains a safe 2000 Gil, the other one close to it contains an Elixir and is guarded by: Sorcerer, Cur Nakk x2 (common) or Gigas (rare)
While the other two ones also contains Elixirs. The top-left is guarded by a fixed Gigas, the other one is guarded by: Sorcerer, Cur Nakk x2 (common) or Gigas (rare)
Taking the stairs, following the walls and descending to the chest will net you a fight with: Gigas, Sorcerer, Cur Nakk (common) or Gigas (rare)
Your reward will be a

The right one contains a Lightning Scroll and is guarded by: Sorcerer, Cur Nakk x2 (common) or Gigas (rare)
Now, it's finally time to get out. You should have two minutes or so on the clock. Make sure you have enough MP to last a few rounds, and make sure your Learning character has it equipped. Now, get out and face what appears to be a normal random encounter just when you're about to leave. There's another Sergeant, but something seems fishy...
Iron Claw Bestiary #252 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 39 | 900 | 150 | 100 | 40 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
21 | 8 | 1 | 0 | 20 | 10 | 1 | |
Stolen Items |
Dropped Items |
||||||
Common: Hero Cocktail | Common: ![]() | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | None | ||||||
Strategy | |||||||
Iron Claw has high defense, so physical attacks are of limited utility. Magical attacks will be the way to go, though you might want to wait to try to learn ![]() | |||||||
The Cur Nakk monsters are hardly different from their normal counterparts so I won't list them here. Here's the deal: when you kill all Cur Nakk dogs your party will notice something strange about the Sergeant:
Bartz: "This guy..."
Lenna: "He's no ordinary soldier!"
Galuf: "Show us your true form!"
Sergeant: "Hahahahaha! You wish to know my true identity? I am the famed bounty hunter... Iron Claw! MORPH!!!"
At which point Iron Claw will reveal himself to be... Iron Claw, a self-declared great bounty hunter. He proceeds to change form. This process reduces his maximum HP to 900, but any damage you did to him in his Sergeant form surpassing his 900 HP will still be there. Iron Claw's Defense shoots up to 20 all of a sudden, (he's made of iron, after all) so physical attacks will kinda stop hurting him as much. Iron Claw will then start pounding you into fine mist with his physicals and the Blue spell




Just keep yourselves healed in the meantime. You can Steal his Hero Cocktail if you want.
As soon as you've bagged

Karnak Castle now explodes. Five of the Crystal shards of the Fire Crystal come flying to you, but only three land where you stand. The other two are nowhere to be found. The three shards contain the Ninja, Beastmaster and Geomancer Jobs.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.