Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.13: Airship Exploration: Finding Duncan and Moving On
Party: Edgar, Celes, Setzer Optional: Sabin
We have our wings back! And as opposed to the last time we were provided with an improved transportation situation, we now have almost the entire world left to explore. The story obviously directed us to Maranda, but not only is there so much to do before following the carrier pigeon to Zozo, some of it is even easier than the quest we were put on in Maranda. So, allow me to give you some pointers as to where you want to go first.Duncan is alive! His wife told us that, and Sabin probably is anxious to see his old master again and hear how everything went down. Duncan's wife told us that Duncan was meditating north of Narshe. If you can't find Narshe right now, it's on the continent to the north of the 'head' of the Serpent Trench. Narshe, like it was before, is a dent in the mountains on the map. To the northeast of Narshe, you can find five trees on the map that form a Greek cross (+). Duncan is located in the middle tree.
If you bring Sabin here, Duncan will come out and laugh off Sabin's worries. He'll then proceed to teach Sabin the eighth and final Blitz technique, the ultimate martial arts attack: Phantom Rush. Sabin would have learned to perform it himself at level 70, but this sure is quicker. Phantom Rush is, contrary to what you would believe, a magical attack, meaning that it can (and should) be boosted by


If you go to Duncan with a party lacking Sabin, you'll see him jumping around: "Look out! Move! Cough...wheeze... Darn this old body... Hey...you deaf?" By accessing the menu when Duncan has leapt once or twice, you can make him restart; this way, you can have him jump into the black void around his house... Man, that's way deep down Lewis Carroll's rabbit hole if you ask me.
Next, let's return to the Solitary Island. Seems like it's already been a while already, doesn't it? After meeting Cid on the Solitary Island, you'd think he would grab the opportunity to fly over to civilized areas; you can't take him, however. If he lives, he'll just continue to walk around his little cabinet like a senile. If he died, his letter is still there. Who would've moved it? Then again, who put it there in the first place? Mysteries.
Time to ponder them over at the beach. But gasp, something has washed ashore: A piece of Magicite! 'Tis


Let's fly over to Jidoor for a moment now. Jidoor is still a thriving town, filled with people who find the end of the world a moderate inconvenience and an interesting new art theme. I don't think it requires any sort of impoverished background to hate these guys with a passion. Walking around town, you hear that the bird you saw earlier is one of the many carrier pigeons that have been flying to Maranda lately. Way back, when the world was still a shining square of happiness, Sabin and Cyan met up with a wounded lad in Mobliz who corresponded with his girlfriend in Maranda by means of these feathered friends. Sadly, Mobliz was hit by the Light of Judgment, and the wounded lad was killed.
The other story of the day is concerning Owzer. Something is up with the guy; he had a fine new painter arrive at his house - a little girl. Could this be our little Relm Arrowny? If you let Shadow live on the Floating Continent, you can already dive into Owzer's Mansion for the answer to that question, a dungeon, a boss, a new Esper and a character regained. I've got it planned for later times. For now, you'll want to buy a few things here and move on.
Weapon Shop: Interesting new weapons here! Allow me to describe them. You are familiar with the











The final weapon is the


Conclusion: Buy a

Armor Shop: The












Item Shop: They have one.
Relic Shop: The interesting new Relic called '

If you plan to use Gau, there's something you can do to make absolutely sure you get one of his best Rages relatively quickly; enter Owzer's Mansion, read the diary if you want, turn on the lights near the stairs and examine the flower painting for a fight with three Rafflesia enemies. This only applies if Shadow survived the Floating Continent; if he didn't, the house will just be lit and empty for now. More information is relevant only when you tackle the whole mansion.
The Auction House got a makeover! New items are for sale here. No longer will that talking Chocobo bother you. Sadly, two new useless items have been added to the collection: an Imp robot and 1/1200 of an airship. Debates rage over whether this is a piece of the Blackjack or a scale model of an airship; obviously it's the latter, but what you want to see in it is up to you. Doesn't matter; you cannot buy either of these items. The reason you're here is the





The auctions follow a script:
- There's a 50% chance the item up for bidding is the
Excalipoor. If you already bought it earlier, or the item isn't the
Excalipoor, or if you didn't talk to the NPC outside who mentioned the sword, continue.
- There's a 50% chance the item up for bidding is a
Hero's Ring. If you already bought it earlier, or the item isn't the
Hero's Ring, continue.
- Next, there's a 50% chance it's a 1/1200 of an airship. You can never buy this 'item' no matter how much you pay, as the father will always buy it. Continue.
- Next, there's a 50% chance it's the
Golem Magicite! Nice. Try to buy it. If you already bought it earlier, or the item isn't
Golem, continue.
- After that, there's a 50% chance it's the
Zona Seeker Magicite. Good. If you already bought this item, or if it still isn't this item, we continue.
- Finally, there's a 50% chance it's a
Zephyr Cloak. If you already bought this item, or if it's not the
Zephyr Cloak, continue.
- If it's none of the above, it's an Imp Robot, end of story and script. You can never buy the Imp Robot, as the father will always buy it.
That script can be a little hard to follow as you try to do the math around what you have and have not purchased. To be more explicit, if you haven't bought any of the pieces of Magicite, and haven't unlocked the

Hero's Ring: 50%
- 1/1200 Airship: 25%
- The Magicite
Golem: 12.5%
- The Magicite
Zona Seeker: 6.25%
Zephyr Cloak: 3.125%
- Imp Robot: 3.125%

Hero's Ring: 50%
- 1/1200 Airship: 25%
Zephyr Cloak: 12.5%
- Imp Robot 12.5%

- 1/1200 Airship: 50%
Zephyr Cloak: 25%
- Imp Robot 25%


Excalipoor: 500000 GP
Hero's Ring: 50000 GP
- The Magicite
Golem: 20000 GP
- The Magicite
Zona Seeker: 10000 GP
Zephyr Cloak 10000 GP
That means, by the way, that the

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.