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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

2.13: Airship Exploration: Finding Duncan and Moving On

Party: Edgar, Celes, Setzer Optional: Sabin

We have our wings back! And as opposed to the last time we were provided with an improved transportation situation, we now have almost the entire world left to explore. The story obviously directed us to Maranda, but not only is there so much to do before following the carrier pigeon to Zozo, some of it is even easier than the quest we were put on in Maranda. So, allow me to give you some pointers as to where you want to go first.

Duncan is alive! His wife told us that, and Sabin probably is anxious to see his old master again and hear how everything went down. Duncan's wife told us that Duncan was meditating north of Narshe. If you can't find Narshe right now, it's on the continent to the north of the 'head' of the Serpent Trench. Narshe, like it was before, is a dent in the mountains on the map. To the northeast of Narshe, you can find five trees on the map that form a Greek cross (+). Duncan is located in the middle tree.

If you bring Sabin here, Duncan will come out and laugh off Sabin's worries. He'll then proceed to teach Sabin the eighth and final Blitz technique, the ultimate martial arts attack: Phantom Rush. Sabin would have learned to perform it himself at level 70, but this sure is quicker. Phantom Rush is, contrary to what you would believe, a magical attack, meaning that it can (and should) be boosted by RelicEarring. It's barrier-piercing and non-elemental and extremely strong, far surpassing anything the rest of your party can do right now (except maybe a lucky 4-hit combo with the RelicDragon Horn, but Phantom Rush has consistency). The Japanese game calls it the "Illusion Battle Dance", which, as you would expect is a lot cooler sounding than its American incarnation.

If you go to Duncan with a party lacking Sabin, you'll see him jumping around: "Look out! Move! Cough...wheeze... Darn this old body... Hey...you deaf?" By accessing the menu when Duncan has leapt once or twice, you can make him restart; this way, you can have him jump into the black void around his house... Man, that's way deep down Lewis Carroll's rabbit hole if you ask me.

Next, let's return to the Solitary Island. Seems like it's already been a while already, doesn't it? After meeting Cid on the Solitary Island, you'd think he would grab the opportunity to fly over to civilized areas; you can't take him, however. If he lives, he'll just continue to walk around his little cabinet like a senile. If he died, his letter is still there. Who would've moved it? Then again, who put it there in the first place? Mysteries.

Time to ponder them over at the beach. But gasp, something has washed ashore: A piece of Magicite! 'Tis EsperQuetzalli, one the greatest summons the game has to offer aside from being a great tutor of the OHastega spell. You'll like it.

Let's fly over to Jidoor for a moment now. Jidoor is still a thriving town, filled with people who find the end of the world a moderate inconvenience and an interesting new art theme. I don't think it requires any sort of impoverished background to hate these guys with a passion. Walking around town, you hear that the bird you saw earlier is one of the many carrier pigeons that have been flying to Maranda lately. Way back, when the world was still a shining square of happiness, Sabin and Cyan met up with a wounded lad in Mobliz who corresponded with his girlfriend in Maranda by means of these feathered friends. Sadly, Mobliz was hit by the Light of Judgment, and the wounded lad was killed.

The other story of the day is concerning Owzer. Something is up with the guy; he had a fine new painter arrive at his house - a little girl. Could this be our little Relm Arrowny? If you let Shadow live on the Floating Continent, you can already dive into Owzer's Mansion for the answer to that question, a dungeon, a boss, a new Esper and a character regained. I've got it planned for later times. For now, you'll want to buy a few things here and move on.

Weapon Shop: Interesting new weapons here! Allow me to describe them. You are familiar with the DirkMan-Eater. When fighting certain foes, a double DirkMan-Eater strike will be superior to whatever else you currently have, but these foes are generally not too much to worry about to begin with, so buying another one would probably be just a waste of money. The LancePartisan is superior to the LanceGolden Spear, which means an upgrade for our new Dragoon Edgar. Buy one. The SwordCrystal Sword is just another plain sword whose base power is inferior to the SwordOrganyx but superior to the SwordEnhancer; it doesn't give any stat boosts and there's no real reason to attack with it. The only interesting feature about the SwordCrystal Sword sword is that General Leo equipped it when he fought Kefka. Stick to SwordEnhancers or the SwordOrganyx/RelicBlack Belt combination.

The final weapon is the SpecialSniper. It's an upgrade over the SpecialHawkeye, with the same 50% chance of doing 1.5 times as much damage against normal enemies and triple damage against enemies with the Float status. While it's a great weapon, nobody can use it at the moment, so just forget it for now.

Conclusion: Buy a LancePartisan, than leave.

Armor Shop: The HelmetCirclet is a nice Helmet with an all-round stat boost: +2 Vigor, +1 Speed, +3 Stamina and +4 Magic Power (which really is the only important one). Everybody can equip one, but everybody with one exception should have superior Helmets at this moment (Celes's HelmetMystery Veil, Edgar/Sabin's HelmetRoyal Crown, HelmetGenji Helm), so just buy one and stick it on the unfortunate sap who was still using that ancient HelmetGreen Beret. The HelmetBlack Cowl is rubbish, superior to the HelmetCirclet in Defense by 1 single point and inferior to it in all other ways. Forget about the HelmetCrystal Helm as well. A set of ArmorBlack Garb for Sabin is nice, though. In short: buy one HelmetCirclet and a set of ArmorBlack Garb if you didn't buy ArmorBlack Garb earlier in Maranda.

Item Shop: They have one.

Relic Shop: The interesting new Relic called 'RelicProtect Ring' sets Safe on your character. Basically, the Relic cuts the damage of physical attacks by 1/3, always. Sadly, physical attacks are past their prime at this stage of the game, so its usefulness is kind of low. If you like the thought of a physical powerhouse who can withstand all blows, buy and equip one to whomever you feel should benefit; you're better off focusing on offense though.

If you plan to use Gau, there's something you can do to make absolutely sure you get one of his best Rages relatively quickly; enter Owzer's Mansion, read the diary if you want, turn on the lights near the stairs and examine the flower painting for a fight with three Rafflesia enemies. This only applies if Shadow survived the Floating Continent; if he didn't, the house will just be lit and empty for now. More information is relevant only when you tackle the whole mansion.

The Auction House got a makeover! New items are for sale here. No longer will that talking Chocobo bother you. Sadly, two new useless items have been added to the collection: an Imp robot and 1/1200 of an airship. Debates rage over whether this is a piece of the Blackjack or a scale model of an airship; obviously it's the latter, but what you want to see in it is up to you. Doesn't matter; you cannot buy either of these items. The reason you're here is the RelicHero's Ring. You can only buy one RelicHero's Ring here, for 50000 GP. The RelicZephyr Cloak is also exclusive at the moment, but since the RelicZephyr Cloak is more expensive here than in WoR Nikeah (3000 GP more expensive, in fact), don't bother shooting for it here. Once you buy the RelicHero's Ring, it won't appear again. If you didn't buy the Espers earlier, you'll want to do that now, too, although I don't see why you should've skipped on that earlier.

The auctions follow a script:
  1. There's a 50% chance the item up for bidding is the SwordExcalipoor. If you already bought it earlier, or the item isn't the SwordExcalipoor, or if you didn't talk to the NPC outside who mentioned the sword, continue.
  2. There's a 50% chance the item up for bidding is a RelicHero's Ring. If you already bought it earlier, or the item isn't the RelicHero's Ring, continue.
  3. Next, there's a 50% chance it's a 1/1200 of an airship. You can never buy this 'item' no matter how much you pay, as the father will always buy it. Continue.
  4. Next, there's a 50% chance it's the EsperGolem Magicite! Nice. Try to buy it. If you already bought it earlier, or the item isn't EsperGolem, continue.
  5. After that, there's a 50% chance it's the EsperZona Seeker Magicite. Good. If you already bought this item, or if it still isn't this item, we continue.
  6. Finally, there's a 50% chance it's a RelicZephyr Cloak. If you already bought this item, or if it's not the RelicZephyr Cloak, continue.
  7. If it's none of the above, it's an Imp Robot, end of story and script. You can never buy the Imp Robot, as the father will always buy it.

That script can be a little hard to follow as you try to do the math around what you have and have not purchased. To be more explicit, if you haven't bought any of the pieces of Magicite, and haven't unlocked the SwordExcalipoor yet, the odds will be as following:
  • RelicHero's Ring: 50%
  • 1/1200 Airship: 25%
  • The Magicite EsperGolem: 12.5%
  • The Magicite EsperZona Seeker: 6.25%
  • RelicZephyr Cloak: 3.125%
  • Imp Robot: 3.125%
If you bought both Espers, but not yet the RelicHero's Ring:
  • RelicHero's Ring: 50%
  • 1/1200 Airship: 25%
  • RelicZephyr Cloak: 12.5%
  • Imp Robot 12.5%
If you bought the RelicHero's Ring and both Espers:
  • 1/1200 Airship: 50%
  • RelicZephyr Cloak: 25%
  • Imp Robot 25%
Yeah, that means you can completely raid the WoR Auction House until nothing but useless junk is left. Don't worry; if another person buys a piece of Magicite, the RelicHero's Ring or the RelicZephyr Cloak, it will have a chance of appearing next time you pay the Auction House a visit. Since it's not a real auction, the "bids" required to win are as follows:
  • SwordExcalipoor: 500000 GP
  • RelicHero's Ring: 50000 GP
  • The Magicite EsperGolem: 20000 GP
  • The Magicite EsperZona Seeker: 10000 GP
  • RelicZephyr Cloak 10000 GP

That means, by the way, that the RelicZephyr Cloak is ridiculously overpriced in the Auction House, as it's just 7000 GP from the small merchant in Nikeah. If you don't have enough money, fly the Falcon to the desert south of Maranda, where you'll be able to make a lot of quick cash.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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