Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.28: Through the Secret Door
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Enemies: Coeurl Cat, Crusher, Blade Dancer, Caladruis
Party: Optional: Terra, Cyan, Shadow, Edgar, Sabin, Celes, Setzer, Mog, Gau, Umaro

Crushers look unassuming. Fact of the matter is, they're really kind of not. 2095 HP isn't that unassuming, !Direct Hit (Battle * 5) isn't very unassuming, and the Lifeshaver attack it uses when alone certainly isn't unassuming. It has a common Super Ball steal which makes it the only random encounter enemy here that doesn't have an animal suit for stealing. Kill it with fire; if you brought Gau, his Rage (

Blade Dancer is supposed to be a magician of some kind; with a stellar (for monsters) Magic Power of 30 and up to three spells in its Control menu (




















Caladruis are the strongest of all small birds. With only 885 HP and a boring petrification attack (!Beak) to their name, Caladruis are pretty worthless. If for some reason you have trouble killing them in one shot, Fire is their weakness (as it is of all small birds). They have a rare

Overall strategy here is simple yet again: have everybody under the influence of Clear, and don't leave Coeurl Cat and Crusher enemies alone. Invincibility is nice.
As soon as you've descended the stairs, you will find more paintings. That's just great. These don't seem so threatening though; how could you be attacked by a painting of a door or a chair? But the joke's on you... If you get too close to the painting of the chair, the painting will suck you in, onto the chair, where you'll be attacked by a previously absent old lady. The old lady turns out to be a Blade Dancer accompanied by her four cats. How's that for a stereotype? If you smack her around, she'll take her place on the chair and leave you alone. If you leave and re-enter the room, it'll just be a harmless painting of a chair again.
Two doors await you upon continuing forward. The left one leads to a chest containing a




The right door takes you to...three more doors. Nice. First, make sure you go around the doors and grab the hidden




Just continue from this point, and don't wonder where you are. It doesn't make sense. When you enter a door, you'll suddenly find yourself in a new area with...floating chests. If you stand on the shadow of the floating chests, they'll come down and you'll be attacked; in every instance, it'll be a single Blade Dancer and four Coeurl Cats. What you actually receive from these chests after the battle will be different from what the game says:
What it says: 2000 GP, Hi-Potion, Hi-Ether, Remedy
What it is: 293 GP, Potion, Ether, Gold Needle
If you're done toying around with the floating chests and gawking at the painting of Maria that appears to change every time you look at it, go examine the picture of the battle armor; it will be another battle, with a creature called Still Life. Still Life pretends to be a semi-boss, but is not. It looks very weird, which is pretty much the most it's got going for itself; it appears to be a cloud of smoke with green lips that comes from behind a painting. It has four attacks up its proverbial sleeve: Battle, !Bane Kiss (sets Poison), Lullaby (a multi-target Sleep-inducing attack that's admittedly annoying), and



Once Still Life has been defeated, a door will appear. The door, as you've become accustomed to by now, leads to more doors. Use the Save Point to your advantage and take the door to the right; the door to the left will throw you out of a door somewhere in a wall you saw earlier.
You've finally found Owzer now, but he's changed quite a bit; he's changed from your average aristocratic pretty boy into a coughing blob of a man who looks surprisingly similar to Jabba the Hutt. Or any other Hutt, I guess they're all alike.
Another theory states that the scholar-type guy you meet in the WoB isn't Owzer at all, and that Owzer always was a generally inhuman fat blob with a frogface for no apparant reason. Who apparantly lives somewhere in his house where other people can't reach him and despite his wheezing, sickly appearance went out of the house on a fairly regular basis to locate artists. It's not my theory, so I may sound slightly subjective here...then again, it is a silly theory.
When Owzer came across another piece of Magicite in the Auction House, he bought it and felt the irresistible urge to obtain a painting of the Esper therein contained. The large painting of the Esper

Relm, by the way, is still painting the painting; it's not quite done yet, as you'll learn later. Regardless, it's time to remove the evil demon Chadarnook (Phantasm) from the living Starlet painting to save the life of Owzer so you can take Relm with you. Owzer begs you to keep the Starlet painting intact. Whatever.
Before you talk to him, equip













Chadarnook (Goddess) Bestiary #319 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 41 | 30000 | 7600 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
18 | 10 | 0 | 135 | 130 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Chadarnook (Phantasm) Bestiary #319 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 37 | 56000 | 9400 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 140 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Interesting trivia: the Japanese game showed much more skin on the Chadarnook (Goddess) image. Nothing horrifying and ungodly like any kind of ladyparts, but still, more skin. Anyway, here's an odd encounter. It's a living painting of the Esper ![]() Chadarnook attacks with Lightning-elemental spells ( ![]() ![]() Poltergeist is a multi-target attack that sets the super-duper-special HP Leak status on a target, which can only be seen in this battle. It's the same as Seizure, only it's much more dangerous because it isn't Seizure. This means you can't protect from it with Relics, you can't override it by setting Regen, and you can't cure it in any way. As soon as HP Leak is set, any current Regen status (even if it's from a ![]() ![]() ![]() ![]() ![]() So what to do? You should be covered in equipment that protects against the Phantasm's Lightning-elemental spells and possibly against that Flash Rain attack too. Patiently wait out the first turn against the Chadarnook (Goddess) picture, then quickly throw whatever you have when the demon appears. The monster is extremely weak to Fire-elemental and Holy-elemental spells, as it has both a weakness to the element and a Magic Defense that really isn't all that stellar. Terra and Celes's ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can't do anything when Entice connects, and you can't do anything when Poltergeist connects. ![]() ![]() ![]() ![]() | ||||||
After you've defeated the demon, all will return to normal. You'll learn that Chadarnook was probably enticed by the 'weird stone' Owzer bought at the Auction House, and he asks you to take it. It's on the right part of the shelf. With


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.