Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.20: Encountering Humbaba (1)
Lore: 1000 Needles
Party: Optional: Edgar, Sabin, Celes, Setzer, Mog, Umaro
Whom to bring? Celes is great to bring; Runic is nice if you don't have enough

Assuming you haven't fought already, you still have some things to do which you can read about in chapter 2.4. Otherwise, assuming that you fought earlier and talked to Terra in Mobliz as well, this is a good time to check in on the kids in Mobliz again. That pigeon can wait for just a little bit longer (don't worry, we'll get to that next). Terra wasn't doing so hot the last time we saw her. How can you blame her: personal problems, loads of responsibility, and the ancient demon stampeding around would get any average nineteen-year old girl down, I'm sure.
As soon as you enter Mobliz... nothing happens. The dogs have gotten used to you, so they don't bark. Descending in the orphan's shelter will reveal that the three older kids in town are gone; it seems that amidst all of the disaster, safe sex wasn't a priority for Duane and Katarin. Katarin's pregnant, Duane had thought of a better future than sitting in a dump of a town with his knocked-up 17-year old girlfriend (like so many fine young men of our generation), and Terra... Where the hell is Terra? Best search around town.
The Relic Shop's derelict, although there's a nice bed for you to sleep in if you feel like it. The only other standing house contains a dog that quickly sneaks off behind a bookcase and Duane, who laments. Follow the dog and you discover the haven within the haven; Terra and Katarin have retreated here to discuss the existence of the baby. Duane comes in to apologize for his 'awful husbandry'.
At any rate, attacks again. Duane sticks to Katarin, Terra refuses to fight once more, and the kid asks you to rid the world of once and for all. With ten young eyes pointed at you, do you really have a choice? Before you go out, make sure you're properly equipped and healed up.










Humbaba (2) |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 31 | 60000 | 10000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
53 | 10 | 0 | 102 | 153 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
This isn't all that difficult, so I'll make it kinda quick. You rush out of the house to find Humbaba (2) approaching. You do battle with him. The first round, he'll throw a Battle or !Solar Plexus attack. The next round consists of ![]() ![]() ![]() ![]() If you somehow managed to completely circumvent this event by doing more than 15360 damage in one turn, he'll use Humbaba Breath only once and die. This is odd, as the thing going on here plot-wise is that you can't really handle Humbaba (2). Sure, you pound on him for a while, then he disables two of your characters just like that. On the offensive, Humbaba (2) is temporarily resistant to the Sleep status, so that doesn't work. Focus on your strongest attacks; Sabin's Phantom Rush, Mog and Edgar's Jump attacks, Setzer's GP Rain attack (his ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Anyway, despite your perfect set-up and the little amount of damage Humbaba (2) will be able to do against your party, you still get your face handed to you on an IKEA faux-silver platter according to the storyline. No fair. So, Terra comes to save you! Sensing that her friends are in danger or something cheesy like that, she rushes to the rescue, unleashing the Esper within herself on her way. Round two: Fight! There you stand, with one or two less characters than what you picked beforehand but with a permanently Morphed Terra as a replacement. Basically, just continue to attack Humbaba (2) in the same fashion. If Terra knows the ![]() ![]() ![]() ![]() ![]() | ||||||
After the battle, the kids of Mobliz will rush out of the houses to celebrate the victory. Instead of their Mama, however, they find a naked purple furry thing. Like any good stranger-fearing bunch, they hide behind barrels for safety. One of the toddlers recognizes Terra and then all the kids will surround her. Terra, meanwhile, has concluded that pacifism isn't the way to enlightenment and decides to fight for her loved ones, the children of Mobliz. With the scene over, the party can leave Mobliz behind; we can only hope that all will go well for them, and that the upcoming baby will never serve as a representation of this world reborn when the credits roll. I wouldn't get my hopes up for that one.
An important note to make before we really get back on the Falcon, by the way, is the fact that as of now Terra will receive twice as much Morph time for every Magic Point she gains. That's awesomely sweet. Terra is entirely like Celes on her set-up and the way you should treat her; teach her




Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.