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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

2.21: Following the Pigeon

Party: Edgar, Sabin, Celes, Setzer, Mog, Umaro

Finally, it's time to get on with the story and get busy with the pigeon you were prompted to deal with all these eons ago. Once again, the magic question is: whom to bring? The ArmorMinerva Bustier bustier is great against the boss you'll fight, so Celes and Terra are nice choices if you have enough ArmorMinerva Bustiers. Sabin is still a magical powerhouse, but Dragoon Edgar, Dragoon Mog, and GamblerFixed Dice Setzer are pretty powerful too. If Gau has something like Magic Urn or Baalzephon, I'd bring him along. Never mind Umaro. It boils down to which characters you have proper equipment for, really.

First stop, if you still remember, is Maranda, where the carrier pigeon first took us. Some pigeons surround Lola's house, and as we enter we find the entire room covered in beautiful silk flowers. Lola claims that her boyfriend, the wounded lad in Mobliz, has sent them all, but we just visited that place; that poor guy was killed when Kefka attacked the town with the Light of Judgement. Who has been deceiving this girl, keeping her hopes up? Examining the letters reveals that the handwriting resembles that of Cyan, who, like no other, knows the pain of loss.

Lola asks you if you can attach her reply to a carrier pigeon. Accept, and you'll receive the Rare item "Lola's letter". You can examine it to read the first two lines (Thanks for all the flowers, I'm worried about you...) Go outside and find the pigeon waiting for you near Lola's house; attach the letter (obviously, you'd just lose it) and you'll see it fly across the Overworld Map to Zozo. It seems our characters have incredible eyesight if they can track a single bird that far.

Jump on the Falcon and fly over to Zozo. Zozo still houses the same opponents as it did in the WoB, and thus I'm not going to comment on them again, as they're no real threat to you anymore. In Zozo, you find the pigeon resting for a bit near the entrance; pushing it a little makes it fly on, over, and behind the Small Tower. Up there, you may remember one of the doors being rusted shut; you could climb up there and experience this fact if you want to, but we're better off looking on the ground for help. Besides, didn't that one guy in Maranda say how the honest merchant here might be able to help us out one day?

The honest merchant is willing to help us for a price; for 1000 Gil, we can buy some Rust-Rid. He won't sell you the Rust-Rid if you haven't sent the pigeon all the way, so make sure you did that. The Rust-Rid is a Rare Item you gain if you pay the man. Climb up the stairs, and find the door that was rusted shut. You use the Rust-Rid, and presto: a new dungeon.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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