Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.30: A Dragon in the Opera House
Enemies: Dirt Drgn
Party: Optional: Terra, Cyan, Shadow, Edgar, Sabin, Celes, Relm,Strago,Setzer, Mog, Gau, Umaro
Do you remember the four switches in the right wing of the Opera House? They're referenced in this very guide, much earlier, which is one of the reasons this guide is so stellar. Starting from the left, the first switch makes a sound like a dog barking. Switch 2 turns out the lights in the opera hall, causing the crowds to make little eyes in the darkness. Funny! The third switch is the one you want now; before, it dropped you back to the entrance hall, but now it will take you to the stage, which means that for some reason, someone rewired this trap door in the last year. To what end? The final switch was the one you wanted in the WoB, but not now. Hit the third switch when you're ready to fight.
Dirt Drgn ![]() Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 53 | 28500 | 16500 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
23 | 12 | 0 | 110 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: X-Potion | Common: | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | Control | |||||
Metamorph Package | ||||||
Strategy | ||||||
The Dirt Drgn is fairly unique; he's the only elemental dragon that doesn't absorb his own element (instead, he uses the Float status to circumvent almost all Earth-elemental damage). Why they chose to do this is beyond me, as even with Start the battle off by throwing up your barriers. If you want to keep Dirt Drgn sleeping, keep Gau busy with Magic spells. Back Row Gau with 255 Defense and a Float-inducing Rage is invulnerable, but it may come at the cost of fallen party members. If that sounds a bit cheap to you, and since all characters are either draped in | ||||||
After you've defeated the Dirt Drgn, you'll obtain a
Now we've gotten all the normal Lores we can easily gather and optimized our equipment, it's time to dive into Thamasa for two things: Strago's ultimate Lore and some quality Esper time that Thamasians both desperately need and deserve.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
