Final Fantasy I Walkthrough
11. Terra Cavern, part 1
You begin in a room in which you can travel in six different directions. To the west is a horrible path where you will be attacked with every step you take, so unless you’re in the mood for at least ten battles in a row, don’t take that path. That path exits to the southwest of where you started, so that takes care of two of the original six paths already. The southern path ends immediately in a dead end. The north path leads you to a room containing 1975 gil, guarded by Gnoma. It can hit hard, so have your characters with lower defense fully healed when you approach the chest. It’s also weak to fire, so use that to your advantage. Back at the entrance, take the southeast path, which leads to three more smaller paths. The western path will take you to a treasure room with a Potion and 880 gil. The central path is a dead end, and the eastern path leads to another treasure room with one Antidote and 795 gil. Return to the entrance, and finally, take the eastern path, which will take you to the next floor.
In the next room, you immediately have a choice between two paths. You can ignore the south path, because you can get to all its areas from the north path. Take the north path, then follow that up by taking the next south you can. Then follow the path east, and duck into the eastern alcove to enter another treasure room. There you’ll find a Coral Sword, Tent, and 330 gil. Explore to the south and you’ll find another treasure room containing 5575 gil and a
Leather Shield in three chests. The staircase to leave this area is to the south of the first treasure room.
In the third room, head east to find a Sleeping Bag in a treasure room. Head north along the path, then head east, and south to find a Potion. Return to the end of the long north path and head west, and get the 3400 gil in the treasure chest there. After that, continue heading west on the linear path, then east into the room to open the chest containing 1020 gil. Finally, head south, then enter the door at the dead end. Heal up, because you’re about to fight the Vampire.
Vampire | HP | Attack | Defense | Magic Defense | EXP | Gil |
156 | 76 | 24 | 75 | 1200 | 2000 | |
Damage | Status | Special Attacks | ||||
76-152 | None | Glare | ||||
Weakness | Ineffective | |||||
Locations | ||||||
Terra Cavern, Temple of Chaos | ||||||
The Vampire is way easier than he should be. If you don’t kill him in one round, you’re doing something wrong. He’s weak to both Fire and Dia3 spells, so a quick
Dia3 and
Fire3 will take him out quickly. If you don’t have access to those spells, attack physically and heal when necessary.
The chest behind the vampire contains a Star Ruby. Grab it, then leave the dungeon, because the way forward is blocked.
Chapters | |||
Version 6
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