Final Fantasy VII Walkthrough
1.32: Sandy Badlands
Enemies: (Outside main prison area) Death Claw (Enemy Skill:


You're now in the Corel Prison; don't mind the NPC that follows you around, he's just being a pest. Keep in mind that there are random enemy encounters here, and there is a save point if you head down, after trying to talk to Barret.
Talk to people, then go into the wooden house. Barret tells you what happened 4 years ago, to him, Dyne, and Corel.
If you go down to the other house, you find a general store. Head up and left, then down to the Shinra truck and enter. You can rest for free by going in near the front tires, too.
Now you need to go into the door left of the Shinra logo and talk to the man. He gives you information; now you need to find the Boss. Go out, up, past the save point, and keep heading up. Take a left, then continue up. Veer right when you get to the gates, and go up through the wrecked cars. Make sure Barret is well-equipped for a one-on-one.
From here, get ready to meet:
Dyne | Level | HP | MP | Attacks |
23 | 1200 | 20 | Needle Gun, S-Mine, Molotov Cocktail | |
Absorbs | Blocks | Strong Against | Weak Against | |
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Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
600 | 55 | 750 | GS Prison Desert | |
Immune to Status | Notes | |||
Return, Confusion, Silence, Transform, Berserk, Stone, Slowly Stone, Manipulate, Death | ||||
Strategy | ||||
You need to be aware of Barret's HP and MP, and get a feel for how many turns Barret can take before he needs to cure. Dyne attacks quickly, so don’t let Barret get below 250-300HP. Regular attacks, limit breaks, and the ![]() ![]() |
Version 6
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