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Final Fantasy Tactics Walkthrough

Written by  Neal
Fanart Editor & Data Manager
Murond Temple
Move-Find Item Treasures
Common: X-Potion
Rare: Elixir
Common: Hi-Potion
Rare: Elixir
Common: Hi-Ether
Rare: Hi-Potion
Common: Phoenix Down
Rare: Elixir

Your next stop is Murond Holy Place to chase after Vormav and Alma. Inside the Church, Vormav is double-crossing the Holy Priest, Funeral, because he was only along with Funeral to get the Holy Stones. Now that Ramza has most of them, it was all for nothing. Funeral tells Vormav that the way to the Dead City is in Orbonne Monastery, but the way to get there is sealed, and the only way to break it is with the scriptures, which are in Ramza’s hands. Vormav tells Funeral that he’ll probably live because the wound isn’t that deep, but after Vormav leaves, Rofel sticks a sword in Funeral’s back and leaves him there to die.

49. St. Murond Temple

Enemies: Mediator x2, Geomancer x2, Priest x1, Summoner x1
Guest Characters: None
Geomancy Available: Carve Model, Gusty Wind, Hell Ivy, Pitfall


This battle is really easy if you give people Ignore Height. That way, those in front of the building can just jump right up and dispose of the Priest and the Summoner right away, then work their way to the back of the building to meet up with the other crew. Once you’ve got the rest of the enemies surrounded, the battle will be over just like that. Orlandu’s really handy to have here because of his speed and his extreme power. Watch out that the Mediators don’t invite your party members to join them.

*Save your game in a separate slot*

Prologue and Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Sidequests
Chapter Battles
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)

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