Final Fantasy Tactics Support Abilities
Support Abilities
Attack Up | Description | ||
Increases damage a character's physical attacks cause. | |||
JP Required |
Learned As |
||
400 | |||
Concentrate | Description | ||
Makes the enemy unable to evade the character's attacks. If the enemy is within a targeted panel, the attack is sure to succeed. A must have for all Job Classes! | |||
JP Required |
Learned As |
||
400 | |||
Defend | Description | ||
Character defends and prepares for an attack. Activated by choosing the command Defend on the Action menu. | |||
JP Required |
Learned As |
||
50 | |||
Defense Up | Description | ||
Lessens a damage incurred from physical attacks by half. | |||
JP Required |
Learned As |
||
400 | |||
Equip Armor | Description | ||
Allows the character to equip heavy armor, regardless of Job Class. Excellent if you're fond of magic users or warriors, such as Monk and Ninja, who can't wear armor. | |||
JP Required |
Learned As |
||
500 | |||
Equip Axe | Description | ||
Allows the character to equip an Axe, regardless of Job Class | |||
JP Required |
Learned As |
||
170 | |||
Equip Change | Description | ||
Allows the character to change equipment, even in battle. Activated by selecting the action command Equip Change. | |||
JP Required |
Learned As |
||
0 | |||
Equip Crossbow | Description | ||
Allows the character to equip a Crossbow, regardless of job. | |||
JP Required |
Learned As |
||
350 | |||
Equip Gun | Description | ||
Allows the character to equip a gun regardless of Job Class. Useful, especially once you've picked up one of the powerful spell guns. | |||
JP Required |
Learned As |
||
750 | |||
Equip Knife | Description | ||
Allows the character to equip a Katana regardless of job. | |||
JP Required |
Learned As |
||
400 | |||
Equip Shield | Description | ||
Allows the character to equip a shield, regardless of Job Class. | |||
JP Required |
Learned As |
||
250 | |||
Equip Spear | Description | ||
Allows the character to equip a spear regardless of job. | |||
JP Required |
Learned As |
||
400 | |||
Equip Sword | Description | ||
Allows the character to equip a sword, regardless of Job Class. Great for characters, such as Agrias and Orlandu, when training in a Job Class that doesnt allow them to equip a sword and use theri special sword skills. | |||
JP Required |
Learned As |
||
400 | |||
Gained Exp Up | Description | ||
Increases the Experience Points a character earns by 1.5. Good for increasing character's experience levels. | |||
JP Required |
Learned As |
||
350 | |||
Gained JP Up | Description | ||
Increases the amount of JP earned in battle. A must-have for the beginning and middle stages of a character's development! | |||
JP Required |
Learned As |
||
250 | |||
Half of MP | Description | ||
Halves the MP used when casting a spell. Especially useful for the characters who cast a lot of expensive magic spells. | |||
JP Required |
Learned As |
||
900 | |||
Magic Attack Up | Description | ||
Increases the damage a character's magic attacks will inflict. | |||
JP Required |
Learned As |
||
400 | |||
Magic Defend Up | Description | ||
Lessens damage caused by enemy's magic attacks. | |||
JP Required |
Learned As |
||
400 | |||
Maintenance | Description | ||
Makes equipped items immune to break techniques. Another must-have, especially when the character possesses powerful and/or rare items. | |||
JP Required |
Learned As |
||
250 | |||
Martial Arts | Description | ||
Character gains the bare-handed fighting strength of a Monk, regardless of Job Class. | |||
JP Required |
Learned As |
||
200 | |||
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.