CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy Tactics Support Abilities

Reaction | Support | Movement

Support Abilities

Attack Up
Description
Increases damage a character's physical attacks cause.
JP Required
Learned As
400

Concentrate
Description
Makes the enemy unable to evade the character's attacks. If the enemy is within a targeted panel, the attack is sure to succeed. A must have for all Job Classes!
JP Required
Learned As
400

Defend
Description
Character defends and prepares for an attack. Activated by choosing the command Defend on the Action menu.
JP Required
Learned As
50

Defense Up
Description
Lessens a damage incurred from physical attacks by half.
JP Required
Learned As
400

Equip Armor
Description
Allows the character to equip heavy armor, regardless of Job Class. Excellent if you're fond of magic users or warriors, such as Monk and Ninja, who can't wear armor.
JP Required
Learned As
500

Equip Axe
Description
Allows the character to equip an Axe, regardless of Job Class
JP Required
Learned As
170

Equip Change
Description
Allows the character to change equipment, even in battle. Activated by selecting the action command Equip Change.
JP Required
Learned As
0

Equip Crossbow
Description
Allows the character to equip a Crossbow, regardless of job.
JP Required
Learned As
350

Equip Gun
Description
Allows the character to equip a gun regardless of Job Class. Useful, especially once you've picked up one of the powerful spell guns.
JP Required
Learned As
750

Equip Knife
Description
Allows the character to equip a Katana regardless of job.
JP Required
Learned As
400

Equip Shield
Description
Allows the character to equip a shield, regardless of Job Class.
JP Required
Learned As
250

Equip Spear
Description
Allows the character to equip a spear regardless of job.
JP Required
Learned As
400

Equip Sword
Description
Allows the character to equip a sword, regardless of Job Class. Great for characters, such as Agrias and Orlandu, when training in a Job Class that doesnt allow them to equip a sword and use theri special sword skills.
JP Required
Learned As
400

Gained Exp Up
Description
Increases the Experience Points a character earns by 1.5. Good for increasing character's experience levels.
JP Required
Learned As
350

Gained JP Up
Description
Increases the amount of JP earned in battle. A must-have for the beginning and middle stages of a character's development!
JP Required
Learned As
250

Half of MP
Description
Halves the MP used when casting a spell. Especially useful for the characters who cast a lot of expensive magic spells.
JP Required
Learned As
900

Magic Attack Up
Description
Increases the damage a character's magic attacks will inflict.
JP Required
Learned As
400

Magic Defend Up
Description
Lessens damage caused by enemy's magic attacks.
JP Required
Learned As
400

Maintenance
Description
Makes equipped items immune to break techniques. Another must-have, especially when the character possesses powerful and/or rare items.
JP Required
Learned As
250

Martial Arts
Description
Character gains the bare-handed fighting strength of a Monk, regardless of Job Class.
JP Required
Learned As
200



Reaction | Support | Movement

Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.