Final Fantasy Tactics Job Classes
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage |
| Chemist | Dancer | Dragoon | Geomancer |
| Knight | Mime | Monk | Mystic |
| Ninja | Orator | Samurai | Squire |
| Summoner | Thief | Time Mage | White Mage |
MysticA mage who bends the forces of the cosmos to their will. The mystic's job command Mystic Arts enables the manipulation of an enemy's mind and body to impede their ability to fight. | ![]() |
Vital Statistics
| Prerequisite Classes | White Mage Level 3 | ||||||||
| Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
| Attack | Magic | HP | MP | Speed | |||||
| 3 | 3 | 6 | 5 | ★ / ★★★★ | ★★★★★ / ★★★ | ★★ / ★★★★ | ★★★★★ / ★★ | ★★★ / ★★★ | |
| Basic Skillset Note: Click each skill name for more detailed information. | Mystic Arts Mystic job command. Manipulates the enemy's mind and body to impede their ability to fight. | |||||||
| Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | MP Used | Speed | Points | |
|---|---|---|---|---|---|---|---|---|
| Hesitation | Manipulates the faculties to temporarily restrict actions, inflicting Disable on distant units.
Quote:Empty of thought, mind a stilled breeze, in perpetuity find peace! Hesitation! | 4 | 0 | 2 | 10 | 5 | 100 | |
| Umbra | Manipulates the faculties to temporarily rob sight, inflicting Blindness on distant units.
Quote:Visions false usurp fallen light, in darkness drown the mind! Umbra! | 4 | 1 | 2 | 4 | 2 | 100 | |
| Quiescence | Manipulates the faculties to temporarily rob speech, inflicting Silence on distant units.
Quote:Souls by tongue and voice defined, hunt ye truth in silent mires! Quiescence! | 4 | 1 | 2 | 16 | 3 | 170 | |
| Empowerment | Manipulates the balance of creation to absorb MP from a distant unit.
Quote:All to arcane law beholden, answer my call and gather as light! Empowerment! | 4 | 0 | 1 | 2 | 2 | 200 | |
| Trepidation | Instills cowardice, reducing a distant unit's bravery for the duration of battle.
Quote:Meek or weak or desiring death, in abundant caution abide! Trepidation! | 4 | 0 | 1 | 20 | 4 | 200 | |
| Corruption | Manipulates the laws of creation to transform the flesh, inflicting Undead status on a distant unit.
Quote:Tree of Life, accept this soul's end, existence in decay to spend! Corruption! | 4 | 0 | 1 | 20 | 5 | 300 | |
| Repose | Manipulates body and mind to cause a deep slumber, inflicting Sleep on distant units.
Quote:Consciousness sink into indigo depths, in silent fathoms to drown! Repose! | 4 | 1 | 2 | 24 | 6 | 350 | |
| Invigoration | Manipulates the balance of creation to absorb HP from a distant unit.
Quote:By arcane law, from veins of life, vitality I hereby claim! Invigoration! | 4 | 0 | 1 | 16 | 2 | 350 | |
| Belief | Temporarily fills the soul with a zealous fervor, granting Faith status to a distant unit.
Quote:May all in creation be as the gods intended! Belief! | 4 | 0 | 1 | 6 | 4 | 400 | |
| Disbelief | Temporarily drains the soul of piety, inflicting Atheist on a distant unit.
Quote:Heed not echoes of empty words, seek truth for its own sake! Disbelief! | 4 | 0 | 1 | 6 | 4 | 400 | |
| Delirium | Divests the mind of rational thought, inflicting Confusion on a distant unit.
Quote:Bring ruin to those who seek it, chaos to those who wreak it! Delirium! | 4 | 0 | 1 | 20 | 5 | 400 | |
| Fervor | Imparts a thirst for destruction, inflicting Berserk on a distant unit.
Quote:In confusion see reason, in savagery perspicacity! Fervor! | 4 | 0 | 16 | 5 | 400 | ||
| Induration | Manipulates the laws of creation to cause petrification, inflicting Stone on a distant unit.
Quote:Harrowed soul in sepulcher of flesh, in endless darkness find your rest! Induration! | 4 | 0 | 1 | 16 | 10 | 600 | |
| Harmony | Restores the balance of creation, removing beneficial status effects from a distant unit.
Quote:Conceit born of mortal pride, by this hand be cast aside! Harmony! | 4 | 0 | 1 | 34 | 3 | 800 | |
| Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
| Reaction | Absorb MP | Upon receiving any type of magick, recovers MP equal to the amount used by the caster. | Magick | 250 | |
| Support | Defense Boost | Increases the unit's defense against physical attacks. | N/A | 400 | |
| Movement | Manafont | Recovers MP upon moving. Movement cannot be reset for units with this ability. | N/A | 350 | |
| Movement | Ignore Weather | Allows the unit to move unimpeded through terrain affected by rainfall, such as marshes, swamps, and poisonous fens. | N/A | 200 |
Subjective Analysis
Mystics have a good weapon selection and decent HP making them a sturdier magic user. Their ability to equip pole weapons is very useful. Their abilities are so-so, inflicting status effects on the enemy but not able to inflict significant damage. They're most often one of those stepping-stone jobs, particularly if you want to try out advanced strategies with the Arithmetician or Orator.
The action abilities worth picking up here are Hesitation and Sleep. The others do have their uses but are not really worth the time to get them. Defense Boost is also quite nice for some of your weaker characters in job classes that don't allow for much tank setup.
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage |
| Chemist | Dancer | Dragoon | Geomancer |
| Knight | Mime | Monk | Mystic |
| Ninja | Orator | Samurai | Squire |
| Summoner | Thief | Time Mage | White Mage |
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
