Final Fantasy Tactics Job Classes
Jobs | |||
Knight |
Vital Statistics
Prerequisite Classes | Squire Level Two | |||||||
Base Stats | Move | Jump | Speed | Evade | Attack |
Magic |
HP |
MP |
3 | 3 | 8 | 10 | + | Same | + | Sa |
Basic Skillset | Battle Skill | |||||||
Skill Name | Description | Range | Vertical Range | Effect |
MP Used |
Speed |
JP Required |
|
Head Break | Destroys target's equipped hat or helmet, decreasing protection and HP. Can be countered by the Maintenance support skill. | Depends on weapon. | N/A | 0 | N/A | Now | 300 | |
Armor Break | Destroys target's equipped armor, clothes or robe, decreasing protection and HP. Can be countered by the Maintenance support skill. | Depends on weapon. | N/A | 0 | N/A | Now | 400 | |
Shield Break | Destroys target's equipped shield. Can be countered by the Maintenance support skill. | Depends on weapon. | N/A | 0 | N/A | Now | 300 | |
Weapon Break | Destroys target's equipped weapon reducing his/her attack power greatly. Can be countered by the Maintenance support skill. | Depends on weapon. | N/A | 0 | N/A | Now | 400 | |
Magic Break | Reduces targets's MP by half. | Depends on weapon. | N/A | 0 | N/A | Now | 250 | |
Speed Break | Diminishes target's Speed level two points at a time. | Depends on weapon. | N/A | 0 | N/A | Now | 250 | |
Power Break | Diminishes target's physical attack power two points at a time. | Depends on weapon. | N/A | 0 | N/A | Now | 250 | |
Mind Break | Diminishes target's magic attack power two points at a time. | Depends on weapon. | N/A | 0 | N/A | Now | 250 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger |
JP Required |
Reaction | Weapon Guard | Allows character to parry an attack with anequipped weapon. The low JP rate makes this a good buy for magic users and warriors alike. Effective against all weapons (including Bows and Guns)! | Weapon Attack | 200 | |
Support | Equip Armor | Allows the character to equip heavy armor, regardless of Job Class. Excellent if you're fond of magic users or warriors, such as Monk and Ninja, who can't wear armor. | N/A | 500 | |
Support | Equip Shield | Allows the character to equip a shield, regardless of Job Class. | N/A | 250 | |
Support | Equip Sword | Allows the character to equip a sword, regardless of Job Class. Great for characters, such as Agrias and Orlandu, when training in a Job Class that doesnt allow them to equip a sword and use theri special sword skills. | N/A | 400 |
Job Description
Knights are one of the most powerful classes in the game. They have high HP and AT, and can equip heavy armour. They can also equip robes and have decent MP and MA for a front-line unit, making magic an excellent early secondary ability set for the Knight. Later in the game Knight Swords, the most powerful weapons in the game, become available, and knights are the only standard class that can use them.Job Ability Description
Battle Skill, the knight's ability set, is quite valuable. It is best to have it as a secondary ability for a class that has a greater range, like the archer or chemist. Weapon Break is the best, and Speed Break can prove very useful as well when trying to steal valuable items; when used en masse it renders even the biggest bosses virtually hapless. Weapon Guard is lackluster, but Equip Armour is definitely worth picking up.Jobs | |||
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.