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Final Fantasy Tactics Job Classes

Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dragoon Geomancer
Knight Mime Monk Mystic
Ninja Orator Samurai Squire
Summoner Thief Time Mage White Mage


Knight

A warrior trained in the ways of the sword. The knight's job command Arts of War enables the use of abilities that destroy equipment or devastate attributes.
Knight Knight

Vital Statistics

Prerequisite Classes
Squire Level 2
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
33610★★★★ / ★★★★ / ★★★★★★★★ / ★★★★★ / ★★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Arts of War
Knight job command. Enables the use of abilities that destroy equipment or devastate attributes. Range is that of the equipped weapon.
Skill NameDescriptionHoriz. RangeVert. RangeEffect RadiusMP UsedSpeedPoints
Rend SpeedA deft technique that reduces the target's speed, but deals no damage.00100250
Rend PowerA deft technique that reduces the target's physical attack power, but deals no damage.00100250
Rend MagickA deft technique that reduces the target's magickal attack power, but deals no damage.00100250
Rend MPA deft technique that reduces the target's MP, but deals no damage.00100250
Rend ShieldA powerful technique that destroys the target's equipped shield. If no shield is equipped, the effect is the same as the standard Attack command.00100300
Rend HelmA powerful technique that destroys the item equipped on the target's head. If no item is equipped, the effect is the same as the standard Attack command.00100300
Rend WeaponA powerful technique that destroys the target's equipped weapon. If no weapon is equipped, the effect is the same as the standard Attack command.00100400
Rend ArmorA powerful technique that destroys the item equipped on the target's body. If no item is equipped, the effect is the same as the standard Attack command.00100400
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionParryBlocks physical attacks received from the front or side with the equipped weapon.Physical Attack200
SupportEquip Heavy ArmorAllows the unit to equip helms and armor, regardless of job.N/A500
SupportEquip ShieldsAllows the unit to equip shields, regardless of job.N/A250
SupportEquip SwordsAllows the unit to equip swords, regardless of job.N/A400

Subjective Analysis

Knights are one of the most powerful classes in the game. They have high HP and AT, and can equip heavy armor. They can also equip robes and have decent MP and MA for a front-line unit, making magic an excellent early secondary ability set for the Knight. Later in the game Knight Swords, the most powerful weapons in the game, become available, and Knights are the only standard class that can use them.

The Knight's ability set is quite valuable. It has its best results when equipped as a secondary ability for a class that has a greater range, like the Archer or Chemist. Rend Weapon is the best, and Rend Speed can prove very useful as well when trying to steal valuable items instead of breaking them; if you can afford the time, successfully Rend Speeding can render even the biggest bosses virtually hapless. Parry is lackluster, but Equip Heavy Armor is definitely worth picking up, as it can make a passable tank of just about any other job class, particularly the Ninja or Chemist.

Equipment

Types: Weapons Armor Headgear Shields



Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dragoon Geomancer
Knight Mime Monk Mystic
Ninja Orator Samurai Squire
Summoner Thief Time Mage White Mage


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)

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