Final Fantasy Tactics Job Classes
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage |
| Chemist | Dancer | Dragoon | Geomancer |
| Knight | Mime | Monk | Mystic |
| Ninja | Orator | Samurai | Squire |
| Summoner | Thief | Time Mage | White Mage |
ChemistAn expert in the use of restoratives. The chemist's job command Items enables the use of healing items in battle. | ![]() |
Vital Statistics
| Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
| Attack | Magic | HP | MP | Speed | |||||
| 3 | 3 | 6 | 5 | ★★ / ★★★★★ | ★★★ / ★★★ | ★★★ / ★★★★ | ★★★ / ★★★★ | ★★★ / ★★★ | |
| Basic Skillset Note: Click each skill name for more detailed information. | Items Chemist job command. Enables the use of healing items in battle. Chemists can use items on units up to 4 tiles away. | |||||
| Skill Name | Description | Horiz. Range | Vert. Range | Speed | Points | |
|---|---|---|---|---|---|---|
| Potion | Uses a potion to restore a small amount of HP. | Variable | 0 | Now | 30 | |
| Antidote | Uses an antidote to cure Poison. | Variable | 0 | Now | 70 | |
| Eye Drops | Uses eye drops to cure Blindness. | Variable | 0 | Now | 80 | |
| Phoenix Down | Uses phoenix down to revive a KO'd unit. | Variable | 0 | Now | 90 | |
| Echo Herbs | Uses echo herbs to cure Silence. | Variable | 0 | Now | 120 | |
| Maiden's Kiss | Uses a maiden's kiss to cure Toad. | Variable | 0 | Now | 200 | |
| High Potion | Uses a high potion to restore a moderate amount of HP. | Variable | 0 | Now | 200 | |
| Gold Needle | Uses a gold needle to cure Stone. | Variable | 0 | Now | 250 | |
| X-Potion | Uses an X-potion to restore a large amount of HP. | Variable | 0 | Now | 300 | |
| Ether | Uses an ether to restore a small amount of MP. | Variable | 0 | Now | 300 | |
| Holy Water | Uses holy water to cure Undead status. | Variable | 0 | Now | 400 | |
| High Ether | Uses a high ether to restore a moderate amount of MP. | Variable | 0 | Now | 400 | |
| Remedy | Uses a remedy to cure various status ailments. | Variable | 0 | Now | 700 | |
| Elixir | Uses an elixir to fully restore HP and MP. | Variable | 0 | Now | 900 | |
| Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
| Reaction | Auto-Potion | Upon receiving damage, uses a potion from the inventory to restore one's own HP. Prioritizes the use of potions of lower potency. | HP Loss | 400 | |
| Support | Throw Items | Allows the unit to throw items with the Items command within a range of 4 tiles like a chemist, even if using a different job. | N/A | 350 | |
| Support | Safeguard | Prevents equipment from being destroyed or stolen. | N/A | 250 | |
| Support | Reequip | Adds the Reequip command, which allows the unit to use its turn to change equipment during battle. | N/A | 50 | |
| Movement | Treasure Hunter | Allows the unit to discover items hidden on tiles upon moving to them. The probability of finding rare items is increased for chemists. | N/A | 100 |
Subjective Analysis
The Chemist is the base starting class for most magic-using units. Their apothecary skills unlock a wide variety of items with training, and their innate ability to throw those items over distances gives them reason to stay safe from the fray while still being supportive. They are also one of the two classes that can equip guns, though of course you won't find many guns until deeper in the game. When you get there, and with some sleuthing for the best ones, the significant damage guns can offer helps offset the Chemist's inherent low HP and AT. Can I perhaps interest you in a gun-toting Chemist with Equip Heavy Armor?
Chemists employ many abilities, some quite worthless, others absolutely vital at various points of the game. The key item-abilities to learn at the beginning are Potion, High Potion, Phoenix Down, and Remedy. Later in the game Treasure Hunter and Auto-Potion are invaluable - the latter, while potentially expensive, is an early way to make almost any battle far easier, and with some planning, stays useful throughout the entire game. Safeguard can be important for late-game story battles, too, where virtually every encounter will include an opponent capable of breaking your equipment.
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage |
| Chemist | Dancer | Dragoon | Geomancer |
| Knight | Mime | Monk | Mystic |
| Ninja | Orator | Samurai | Squire |
| Summoner | Thief | Time Mage | White Mage |
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
