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Final Fantasy Tactics Job Classes

Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dragoon Geomancer
Knight Mime Monk Mystic
Ninja Orator Samurai Squire
Summoner Thief Time Mage White Mage


Chemist

An expert in the use of restoratives. The chemist's job command Items enables the use of healing items in battle.
Chemist Chemist

Vital Statistics

Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
3365★★ / ★★★★★★★★ / ★★★★★★ / ★★★★★★★ / ★★★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Items
Chemist job command. Enables the use of healing items in battle. Chemists can use items on units up to 4 tiles away.
Skill NameDescriptionHoriz. RangeVert. RangeSpeedPoints
PotionUses a potion to restore a small amount of HP.Variable0Now30
AntidoteUses an antidote to cure Poison.Variable0Now70
Eye DropsUses eye drops to cure Blindness.Variable0Now80
Phoenix DownUses phoenix down to revive a KO'd unit.Variable0Now90
Echo HerbsUses echo herbs to cure Silence.Variable0Now120
Maiden's KissUses a maiden's kiss to cure Toad.Variable0Now200
High PotionUses a high potion to restore a moderate amount of HP.Variable0Now200
Gold NeedleUses a gold needle to cure Stone.Variable0Now250
X-PotionUses an X-potion to restore a large amount of HP.Variable0Now300
EtherUses an ether to restore a small amount of MP.Variable0Now300
Holy WaterUses holy water to cure Undead status.Variable0Now400
High EtherUses a high ether to restore a moderate amount of MP.Variable0Now400
RemedyUses a remedy to cure various status ailments.Variable0Now700
ElixirUses an elixir to fully restore HP and MP.Variable0Now900
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionAuto-PotionUpon receiving damage, uses a potion from the inventory to restore one's own HP. Prioritizes the use of potions of lower potency.HP Loss400
SupportThrow ItemsAllows the unit to throw items with the Items command within a range of 4 tiles like a chemist, even if using a different job.N/A350
SupportSafeguardPrevents equipment from being destroyed or stolen.N/A250
SupportReequipAdds the Reequip command, which allows the unit to use its turn to change equipment during battle.N/A50
MovementTreasure HunterAllows the unit to discover items hidden on tiles upon moving to them. The probability of finding rare items is increased for chemists.N/A100

Subjective Analysis

The Chemist is the base starting class for most magic-using units. Their apothecary skills unlock a wide variety of items with training, and their innate ability to throw those items over distances gives them reason to stay safe from the fray while still being supportive. They are also one of the two classes that can equip guns, though of course you won't find many guns until deeper in the game. When you get there, and with some sleuthing for the best ones, the significant damage guns can offer helps offset the Chemist's inherent low HP and AT. Can I perhaps interest you in a gun-toting Chemist with Equip Heavy Armor?

Chemists employ many abilities, some quite worthless, others absolutely vital at various points of the game. The key item-abilities to learn at the beginning are Potion, High Potion, Phoenix Down, and Remedy. Later in the game Treasure Hunter and Auto-Potion are invaluable - the latter, while potentially expensive, is an early way to make almost any battle far easier, and with some planning, stays useful throughout the entire game. Safeguard can be important for late-game story battles, too, where virtually every encounter will include an opponent capable of breaking your equipment.

Equipment

Types: Weapons Armor Headgear



Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dragoon Geomancer
Knight Mime Monk Mystic
Ninja Orator Samurai Squire
Summoner Thief Time Mage White Mage


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)

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