CoN 25th Anniversary: 1997-2022
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Final Fantasy Tactics Support Abilities

Reaction | Support | Movement

Movement Abilities

Any Ground
Description
Character can walk easily over watery terrain such as rivers.
JP Required
Learned As
220

Any Weather
Description
Allows the character to walk over swamps, marshes, poison marshes, regardless of climate.
JP Required
Learned As
200

Float
Description
Allows the character to float 1 panel above ground. Identical to the effect of Feather Boots.
JP Required
Learned As
540

Fly
Description
Character can leap over enemies and obstacles while moving. Good for reaching panels blocked by units or quirks in the terrain.
JP Required
Learned As
1200

Ignore Height
Description
Allows the character to jump to any height, regardless of jumping ability. A must-have for battles requiring you to climb to the tops of buildings, and so on.
JP Required
Learned As
700

Jump +1
Description
Increases a character's jump elevation by one panel.
JP Required
Learned As
200

Jump +2
Description
Increases a character's jump elevation by two panels.
JP Required
Learned As
480

Jump +3
Description
Increases character's jump elevation by three panels. Restricted to female characters!
JP Required
Learned As
1000

Move +1
Description
Increases the character's movement range by one panel.
JP Required
Learned As
200

Move +2
Description
Increases a character's movement range by two panels.
JP Required
Learned As
520

Move +3
Description
Increases character's movement range by three panels. Restricted to male characters!
JP Required
Learned As
1000

Move in Water
Description
Character can move or stop in water.
JP Required
Learned As
420

Move on Lava
Description
Allows the character to walk and move over volcanic terrain. However, only one battle map features molten lava, so this skill is basically useless.
JP Required
Learned As
150

Move---Find Item
Description
Allows the character to find any hidden items on the destination panel. This skill is the only way for characters to find hidden items, making it a must-have for everyone in your party.
JP Required
Learned As
100

Move---Get JP
Description
Character gains a small amount of JP as he or she moves around.
JP Required
Learned As
400

Move---HP Up
Description
Allows a character to recover a small amount of HP as he or she moves around the battlefield.
JP Required
Learned As
300

Move---MP Up
Description
The character recovers MP as he or she moves. Similar to Move-HP up.
JP Required
Learned As
350

Move-Get Experience
Description
Character gains Experience Points as he or she moves around.
JP Required
Learned As
400

Teleport
Description
Allows the character to move to any space on the battlefield instantly. However, ther further the destination panel, the greater the chance of failure. Take care to stay within a reasonable movement radius.
JP Required
Learned As
600

Walk on Water
Description
Allows the character to walk or stop on the surface of water
JP Required
Learned As
300



Reaction | Support | Movement

Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.