Final Fantasy V Job Classes
Jobs | |||
Cannoneer |
Vital Statistics
"Tinkerers with the know-how to combine items into weapons both beautiful and Destructive."
Base Stats | Strength | Agility | Vitality |
Magic Power |
5 | 5 | -10 | -5 |
Basic Skillset | Lvl. | Skill Name | Type | Equip Type | Description | ABP/Total ABP |
1 | !Open Fire | Action | None | Shoot one enemy. Notes: Performs a non-elemental, unblockable attack against a single target that will attempt to set a random status ailments (Darkness, Poison, Confuse or Death). | 50/50 |
|
2 | Exp Up | Support | Equip | Gain one and a half times the experience per battle. Notes: Gives the character 150 % normal EXP gained after a battle. | 150/200 |
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3 | !Combine | Action | None | Mix and fire off explosives that damage all enemies. Notes: Allows the character to combine a Buckshot, Blastshot or Blitzshot item with another consumable to perform a multi-target attack which can various elemental, status-inducing or miscellaneous properties. | 300/500 |
Location | Sealed Temple |
Job Description
The Cannoneer is quite decent. His main selling point as a Job is !Open Fire, which does damage comparable to a normal Attack coming from a Job that was meant to use !Attack. This situation gives the Cannoneer the added bonus of being able to take the Back Row and equip weapons that he doesn't need to attack with but will otherwise help him out, such as the Main Gauche. In addition, the random status ailments will prove to be useful, and !Open Fire is even unblockable, adding in another bonus. The Cannoneer does, however, lacks the true Oomph of other Jobs, and its damage output is difficult to increase.
Job Ability Summary
!Open Fire is a great action ability for the Thief, Bard and Dancer; it's a Back Row OK damage option that acts independent of Strength or Magic Power and is well-suited for support of less offensively-inclined Jobs. Exp Up shouldn't really see much use; level-grinding isn't very effective in this game, partly due to your ability to raise Level in-battle. If you must have a Master File with level 99 characters, this ability will be a godsend to you. The real gem of the Job is obviously !Combine; it's fairly damaging, resources aren't generally an issue and it provides the party with a way to set several status ailments without taking normal magical hit algorithms in account. Like !Open Fire, !Combine uses neither Strength nor Magic Power and is thus equally effective regardless of stats; the elemental attacks are affected by elemental boosts though, so !Combine is more effective on those characters with Rods, Staves or the Rune Chime.
Transfer to Freelancer
The stats aren't interesting, but !Combine is a solid option even for Freelancers in some battles. Mastering the Cannoneer won't be too much of a chore.
Jobs | |||
Version 6
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