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Final Fantasy Tactics Job Classes

Jobs


Time Mage

Time Mage

Vital Statistics

Prerequisite Classes
Wizard Level Two
Base Stats
Move
Jump
Speed
Evade
Attack
Magic
HP
MP
3
3
8
5
-
+
-
+
Basic Skillset
Time Magic
Skill Name
Description
Range
Vertical Range
Effect
MP Used
Speed
JP Required
Haste
Increases target's speed. Adds: Haste.
Quote: "Layer upon layer make your mark now...Haste!"
3
0
2
8
50
100
Haste 2
Increases target's speed. Adds: Haste.
Quote: "Time's current, place me in your whirlpool! Haste2!"
3
3
2
30
15
550
Slow
Decreases target's speed. Adds: Slow.
Quote: "Time, rest and give your kindness to the worthy! Slow!"
3
0
2
8
50
80
Slow 2
Decreases target's speed. Adds: Slow.
Quote: "Obey the sky's will, slow time down! Slow2!"
3
3
2
30
15
520
Stop
Prevents target from moving or attacking. Adds: Stop.
Quote: "Spirits of time, hide us from the judging hand of God! Stop!"
3
0
2
14
15
330
Don't Move
Prevents target for moving. Adds: Don't Move.
Quote: "Land of all lives, suppress all rebels! Don't move!"
3
1
2
10
34
100
Float
Allows target to float one panel above ground. Adds: Float.
Quote: "Land of mercy, loosen tight fists! Float!"
4
1
2
8
50
200
Reflect
Allows target to reflect magic spells. Adds: Reflect.
Quote: "Spell break, turn into an avenging light! Reflect!"
4
N/A
1
12
50
200
Quick
Increases speed of AT
Quote: "Restore lost time in a spiral line...Quick!"
4
N/A
1
12
50
300
Demi
Decreases target's max HP by 25 percent.
Quote: "Revenge with dark-evil spell! Demi!"
4
1
2
24
17
250
Demi 2
Decreases target's max HP by 50 percent.
Quote: "Black sheep of evil times, cover our light! Demi2!"
4
3
2
50
12
550
Meteor
Causes a huge meteor to fall from the sky on top of the target.
Quote: "Time has come...crash down on the wicked! Meteor!"
4
3
4
70
8
1500
Basic Abilities
Skill Type
Skill Name
Description
Trigger
JP Required
Movement
Float
Allows the character to float 1 panel above ground. Identical to the effect of Feather Boots.
N/A
540
Movement
Teleport
Allows the character to move to any space on the battlefield instantly. However, ther further the destination panel, the greater the chance of failure. Take care to stay within a reasonable movement radius.
N/A
600
Reaction
Critical Quick
The character's AT is elevated to next position when his or her HP totals fall within critical levels
Critical Status
700
Reaction
MP Switch
Character loses MP instead of HP when attacked. Good for Job Classes and action ability combinations that don't make use of MP.
HP Damage
400
Support
Short Charge
Increases a character's CT speed, halving the time it takes him or her to cast spells, and so on. A must have for the magically inclined.
N/A
800

Job Description

Time mages have some great spells that are worth getting, but they alone do not pose much of a threat to the enemy. They are weak and vulnerable, and they do not have any practical healing or attacking spells, just support spells.

Job Ability Description

The spells worth getting here are Haste, Slow, Don't Move, Stop, and, to a lesser extent, Quick. Meteor sounds nice but it's incredibly expensive JP and MP-wise, and it takes way too long to charge to be of much use. The time mage also has some other abilities that are nice. Short Charge is good for those really slow spells. Critical Quick is pretty cool too under certain circumstances.

Equipment

Types: Weapons Armor and Shields Helmets



Jobs


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)

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