Final Fantasy Tactics Job Classes
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage |
| Chemist | Dancer | Dragoon | Geomancer |
| Knight | Mime | Monk | Mystic |
| Ninja | Orator | Samurai | Squire |
| Summoner | Thief | Time Mage | White Mage |
OratorA warrior skilled in the art of rhetoric. The job command Speechcraft allows the orator to influence the behavior of enemies and allies through the power of spoken words. | ![]() |
Vital Statistics
| Prerequisite Classes | Mystic Level 3 | ||||||||
| Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
| Attack | Magic | HP | MP | Speed | |||||
| 3 | 3 | 6 | 5 | ★★ / ★★★ | ★★ / ★★★ | ★★★ / ★★ | ★★★ / ★★★★★ | ★★★ / ★★★ | |
| Basic Skillset Note: Click each skill name for more detailed information. | Speechcraft Orator job command. Influences the behavior of enemies and allies through the power of spoken words. | ||||||||
| Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | Targeting | MP Used | Speed | Points | |
|---|---|---|---|---|---|---|---|---|---|
| Stall | Persuades the listener to wait before acting. Resets a distant unit's CT to zero. | 3 | 3 | 1 | 0 | 0 | 100 | ||
| Defraud | Tricks the listener into investing their hard-won coin. Obtains gil from a distant foe. | 3 | 3 | 1 | Enemy | 0 | 0 | 100 | |
| Entice | Persuades a distant foe to become an ally. At the end of battle, that unit will officially join your party. | 3 | 3 | 3 | Enemy | 0 | 0 | 100 | |
| Intimidate | Plays upon the doubts and fears of the listener. Reduces the bravery of a distant unit. | 3 | 3 | 1 | 0 | 0 | 200 | ||
| Enlighten | Assails with cold logic and secular doctrine, undermining belief. Reduces the faith of a distant unit. | 3 | 3 | 1 | 0 | 0 | 200 | ||
| Preach | Explains the nature of divine miracles, deepening belief. Increases the faith of a distant unit. | 3 | 3 | 1 | 0 | 0 | 200 | ||
| Praise | Praises the listener's feats and strengths. Increases the bravery of a distant unit. | 3 | 3 | 1 | 0 | 0 | 200 | ||
| Mimic Darlavon | Imitates the dull tales of a famed professor to induce slumber. Inflicts Sleep on distant units. | 3 | 3 | 3 | 0 | 0 | 300 | ||
| Insult | Infuriates with foul invective. Inflicts Berserk on a distant unit. | 3 | 3 | 3 | 0 | 0 | 300 | ||
| Condemn | Convinces the listener that their demise is soon at hand. Inflicts Doom on a distant unit. | 3 | 3 | 3 | 0 | 0 | 500 | ||
| Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
| Reaction | Earplugs | Greatly increases the likelihood of avoiding the effects of Speechcraft. | Speechcraft | 300 | |
| Support | Equip Guns | Allows the unit to equip guns, regardless of job. | N/A | 800 | |
| Support | Tame | Forces a critically wounded enemy creature to become an ally. At the end of battle, that unit will officially join your party. | N/A | 500 | |
| Support | Beast Tongue | Allows the use of Speechcraft against creatures, even if not an orator. | N/A | 100 |
Subjective Analysis
Orators are an interesting class, choosing to fight the enemy with words. When words fail (as they often do) they have a fun backup: guns. They have decent HP but are not nearly as good with magic as their predecessor classes. They are fairly easy to unlock, though, and start using early on.
Entice is a key ability here, and is really cheap. It allows you to charm an enemy into your party, and is key in the poaching process or to get good equipment without relying on theft. Mimic Darlavon is also a great ability, putting a group of enemies to sleep. The rest of their action abilities are quite worthless in a basic playthrough, unless you want to raise permanent brave and faith levels with Praise and Preach. Equip Guns is expensive but unlocks some truly hilarious (and effective!) builds, especially if you can acquire the magic-based guns late in the game.
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage |
| Chemist | Dancer | Dragoon | Geomancer |
| Knight | Mime | Monk | Mystic |
| Ninja | Orator | Samurai | Squire |
| Summoner | Thief | Time Mage | White Mage |
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
