Final Fantasy Tactics Job Classes
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage |
| Chemist | Dancer | Dragoon | Geomancer |
| Knight | Mime | Monk | Mystic |
| Ninja | Orator | Samurai | Squire |
| Summoner | Thief | Time Mage | White Mage |
White MageA mage who channels divine forces. The white mage's job command White Magicks enables the use of healing and strengthening magicks. | ![]() |
Vital Statistics
| Prerequisite Classes | Chemist Level 2 | ||||||||
| Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
| Attack | Magic | HP | MP | Speed | |||||
| 3 | 3 | 6 | 5 | ★★★ / ★★★ | ★★★★ / ★★★ | ★★★ / ★★ | ★★★★★ / ★★ | ★★★★★ / ★★★ | |
| Basic Skillset Note: Click each skill name for more detailed information. | White Magicks White mage job command. Enables the use of healing and strengthening magicks. | |||||||
| Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | MP Used | Speed | Points | |
|---|---|---|---|---|---|---|---|---|
| Cure | Healing magick that restores a small amount of HP to distant units.
Quote:Bracing winds of life, restore our waning strength! Cure! | 4 | 1 | 2 | 6 | 4 | 50 | |
| Cura | Strong healing magick that restores a moderate amount of HP to distant units.
Quote:Soothing breath of life, sweep down from on high and heal our hurts! Cura! | 4 | 1 | 2 | 10 | 5 | 180 | |
| Curaga | Powerful healing magick that restores a large amount of HP to distant units.
Quote:By the grace of the heavens, the blessing of the wind descend! Curaga! | 4 | 2 | 2 | 16 | 7 | 450 | |
| Curaja | Healing magick replete with divine power that restores a vast amount of HP to distant units.
Quote:Skies with vigor filled, with your breath of succor heal us! Curaja! | 4 | 3 | 2 | 20 | 10 | 800 | |
| Raise | Sacred magick that revives a distant unit from KO.
Quote:Spirits of life bestowing, favor us now with your presence! Raise! | 4 | 0 | 1 | 10 | 4 | 200 | |
| Arise | Sacred magick that revives a distant unit from KO with full HP.
Quote:Spirits over life presiding, impart your vigor to this fading soul! Arise! | 4 | 0 | 1 | 20 | 10 | 600 | |
| Reraise | Sacred magick that grants Reraise to a distant unit.
Quote:Winds that caress the trees, grant the breath of life resurgent! Reraise! | 3 | 0 | 1 | 16 | 7 | 1000 | |
| Regen | Magick that invigorates life force, granting Regen to distant units.
Quote:In the boundless energies of life, all in creation do share! Regen! | 3 | 0 | 2 | 8 | 4 | 350 | |
| Protect | Blessing that wards against physical attacks, granting Protect to distant units.
Quote:Shimmering light above, forge shield unseen, our lives to keep! Protect! | 3 | 0 | 2 | 6 | 3 | 70 | |
| Protectja | Blessing that wards against physical attacks, granting Protect to distant units. Vertical range is improved compared to the Protect spell.
Quote:Light that shines on high, your might unleash, our shield become! Protectja! | 3 | 3 | 2 | 20 | 5 | 600 | |
| Shell | Blessing that wards against magickal attacks, granting Shell to distant units.
Quote:Light silent and serene, from tumultuous shadow deliver us! Shell! | 3 | 0 | 2 | 6 | 3 | 70 | |
| Shellja | Blessing that wards against magickal attacks, granting Shell to distant units. Vertical range is improved compared to the Shell spell.
Quote:Light unwavering and warm, from arcane furor preserve us! Shellja! | 3 | 3 | 2 | 20 | 5 | 600 | |
| Wall | Almighty blessing that grants Protect and Shell to a distant unit.
Quote:Light of eld asleep below, awaken and shine upon us! Wall! | 3 | 0 | 1 | 24 | 4 | 400 | |
| Esuna | Cleansing light that removes various status ailments from distant units.
Quote:Winds on high, guide us to life's font, our maladies to heal! Esuna! | 3 | 2 | 2 | 18 | 3 | 300 | |
| Holy | Sacred light that banishes darkness, dealing holy damage to a distant unit.
Quote:Heavens' light immaculate, cleanse this blood-steeped earth! Holy! | 5 | 0 | 1 | 56 | 6 | 600 | |
| Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
| Reaction | Regenerate | Upon receiving damage, grants Regen to the unit. | HP Loss | 400 | |
| Support | Magick Defense Boost | Increases the unit's defense against magickal attacks. | N/A | 400 |
Subjective Analysis
White Mages are physically weak and vulnerable, but their healing powers are quite significant. Healing spells are more effective, if less reliable, than a Chemist's potions, meaning that you'll be likely to sign up for one or the other as a primary or secondary ability set for most of the game. Their powerful Holy spell and the fact that their curative magic damages the undead makes them an offensive asset as well in a few battles.
The White Mage has many useful spells, the most notable being Cure, Curaga, Arise, Esuna, and Holy. Holy is incredibly powerful and quite cheap for such a great spell. Their other abilities are mostly worthless, but Magick Defense Boost is quite nice.
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage |
| Chemist | Dancer | Dragoon | Geomancer |
| Knight | Mime | Monk | Mystic |
| Ninja | Orator | Samurai | Squire |
| Summoner | Thief | Time Mage | White Mage |
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
