Final Fantasy Tactics Job Classes
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage |
| Chemist | Dancer | Dragoon | Geomancer |
| Knight | Mime | Monk | Mystic |
| Ninja | Orator | Samurai | Squire |
| Summoner | Thief | Time Mage | White Mage |
ArithmeticianA learned warrior whose calculations render any and all the target of their magicks. The arithmetician's job command Arithmeticks employs algorithms and casts magicks instantaneously. | ![]() |
Vital Statistics
| Prerequisite Classes | |||||||||
| Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
| Attack | Magic | HP | MP | Speed | |||||
| 3 | 3 | 3 | 5 | ★ / ★★★★★ | ★ / ★★★ | ★ / ★★★★★ | ★★★ / ★★ | ★ / ★★★ | |
| Basic Skillset Note: Click each skill name for more detailed information. | Arithmeticks Arithmetician job command. Employs arithmetick algorithms and casts magicks instantaneously. | |||||
| Skill Name | Description | Horiz. Range | Vert. Range | Speed | Points | |
|---|---|---|---|---|---|---|
| Target EXP | Sets the target variable. The resulting spell will target units based on their current EXP. Must be paired with a trigger value. | Battlefield | Battlefield | Now | 200 | |
| Multiple of 5 | Sets the trigger value. The resulting spell will be cast on units whose target variable is a multiple of 5. | Battlefield | Battlefield | Now | 200 | |
| Target Elevation | Sets the target variable. The resulting spell will target units based on their current elevation. Must be paired with a trigger value. | Battlefield | Battlefield | Now | 250 | |
| Target CT | Sets the target variable. The resulting spell will target units based on their current CT. Must be paired with a trigger value. | Battlefield | Battlefield | Now | 250 | |
| Prime | Sets the trigger value. The resulting spell will be cast on units whose target variable is a prime number. | Battlefield | Battlefield | Now | 300 | |
| Target Level | Sets the target variable. The resulting spell will target units based on their current level. Must be paired with a trigger value. | Battlefield | Battlefield | Now | 350 | |
| Multiple of 4 | Sets the trigger value. The resulting spell will be cast on units whose target variable is a multiple of 4. | Battlefield | Battlefield | Now | 400 | |
| Multiple of 3 | Sets the trigger value. The resulting spell will be cast on units whose target variable is a multiple of 3. | Battlefield | Battlefield | Now | 600 | |
| Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
| Reaction | Cup of Life | When HP is restored, distributes any excess among all allies. | HP Restored | 200 | |
| Reaction | Soulbind | Upon receiving damage, deals half of the damage in return and recover HP by the same amount. | HP Loss | 300 | |
| Support | EXP Boost | Increases the amount of EXP earned in battle. | N/A | 350 | |
| Movement | Accrue EXP | Grants EXP upon moving. Movement cannot be reset for units with this ability. | N/A | 400 | |
| Movement | Accrue JP | Grants JP and Job EXP upon moving. Movement cannot be reset for units with this ability. | N/A | 400 |
Subjective Analysis
The Arithmetician is a very unusual class but a very powerful one, despite their HP deficiency and atrocious speed. Arithmeticians use different parameters to cast spells. For example, if you choose Target EXP and Multiple of 5 for a Cure calculation, Cure will be cast on any character, enemy or ally, that has experience that is a multiple of 5, like 5, 10, 15, etc. It is possible to hit multiple enemies with powerful spells that require no MP or charging. With the right calculation, a good spell library, and patience, the Arithmetician's math skills can become far and away the best ability set in the game - but this is not a job class for the impatient.
For a Arithmetician to be truly useful, one must learn every Action Ability they possess, plain and simple. And that's going to take a while, as earning JP as a Arithmetician can be frustrating. As for their other abilities, EXP Boost is the only truly useful one, but it can be pretty great.
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage |
| Chemist | Dancer | Dragoon | Geomancer |
| Knight | Mime | Monk | Mystic |
| Ninja | Orator | Samurai | Squire |
| Summoner | Thief | Time Mage | White Mage |
Version 6
©1997–2026 Josh Alvies (Rangers51)
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